misc: Improved AutoLogin debug messages
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parent
7c5c75d4b9
commit
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@ -1,5 +1,5 @@
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group = io.github.4drian3d
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version = 4.0.1
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version = 4.0.2-SNAPSHOT
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description = AuthMeReloaded Support for Velocity
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url = https://modrinth.com/plugin/authmevelocity
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id = authmevelocity
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@ -29,8 +29,10 @@ import com.velocitypowered.api.event.player.ServerPreConnectEvent;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.api.proxy.ProxyServer;
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import com.velocitypowered.api.proxy.server.RegisteredServer;
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import io.github._4drian3d.authmevelocity.common.configuration.ProxyConfiguration;
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import io.github._4drian3d.authmevelocity.velocity.AuthMeVelocityPlugin;
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import io.github._4drian3d.authmevelocity.velocity.utils.AuthMeUtils;
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import io.github._4drian3d.authmevelocity.velocity.utils.Pair;
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import org.slf4j.Logger;
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import java.util.Optional;
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@ -60,8 +62,8 @@ public final class ConnectListener {
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plugin.logDebug("PlayerChooseInitialServerEvent | Player is in auth server");
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return;
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}
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final var config = plugin.config().get();
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final var server = AuthMeUtils.serverToSend(
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final ProxyConfiguration config = plugin.config().get();
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final Pair<RegisteredServer> server = AuthMeUtils.serverToSend(
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config.ensureAuthServer().sendMode(), proxy, config.authServers(), config.advanced().randomAttempts());
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// Velocity takes over in case the initial server is not present
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@ -96,18 +98,26 @@ public final class ConnectListener {
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@Subscribe
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public void onServerPostConnect(final ServerPostConnectEvent event) {
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final Player player = event.getPlayer();
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if (plugin.isLogged(player) && plugin.isInAuthServer(player)) {
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final boolean isLogged = plugin.isLogged(player);
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plugin.logDebug("ServerPostConnectEvent | Player "+player.getUsername()+" is logged: " + isLogged);
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final boolean isInAuthServer = plugin.isInAuthServer(player);
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plugin.logDebug("ServerPostConnectEvent | Player "+player.getUsername()+" is in AuthServer: " + isInAuthServer);
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if (!(isLogged && isInAuthServer)) {
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return;
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}
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plugin.logDebug("ServerPostConnectEvent | Already logged player and connected to an Auth server");
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final ByteArrayDataOutput buf = ByteStreams.newDataOutput();
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buf.writeUTF("LOGIN");
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player.getCurrentServer().ifPresent(sv -> {
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var byteArray = buf.toByteArray();
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if (!sv.sendPluginMessage(AuthMeVelocityPlugin.MODERN_CHANNEL, byteArray)) {
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player.getCurrentServer().ifPresent(server -> {
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final byte[] byteArray = buf.toByteArray();
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if (!server.sendPluginMessage(AuthMeVelocityPlugin.MODERN_CHANNEL, byteArray)) {
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plugin.logDebug("ServerPostConnectEvent | Failed to send on Modern Channel");
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var legacyResult = sv.sendPluginMessage(AuthMeVelocityPlugin.LEGACY_CHANNEL, byteArray);
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final boolean legacyResult = server.sendPluginMessage(AuthMeVelocityPlugin.LEGACY_CHANNEL, byteArray);
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if (!legacyResult) plugin.logDebug("ServerPostConnectEvent | Failed to send on Legacy Channel");
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}
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});
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}
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}
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}
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@ -29,8 +29,10 @@ import com.velocitypowered.api.proxy.ServerConnection;
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import com.velocitypowered.api.proxy.server.RegisteredServer;
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import io.github._4drian3d.authmevelocity.api.velocity.event.*;
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import io.github._4drian3d.authmevelocity.common.MessageType;
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import io.github._4drian3d.authmevelocity.common.configuration.ProxyConfiguration;
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import io.github._4drian3d.authmevelocity.velocity.AuthMeVelocityPlugin;
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import io.github._4drian3d.authmevelocity.velocity.utils.AuthMeUtils;
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import io.github._4drian3d.authmevelocity.velocity.utils.Pair;
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import org.jetbrains.annotations.Nullable;
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import org.slf4j.Logger;
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@ -113,9 +115,9 @@ public class PluginMessageListener {
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private void createServerConnectionRequest(Player player, ServerConnection connection){
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final RegisteredServer loginServer = player.getCurrentServer().orElse(connection).getServer();
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final var config = plugin.config().get();
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final ProxyConfiguration config = plugin.config().get();
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final var toSend = AuthMeUtils.serverToSend(
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final Pair<RegisteredServer> toSend = AuthMeUtils.serverToSend(
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config.sendOnLogin().sendMode(), proxy, config.sendOnLogin().teleportServers(), config.advanced().randomAttempts());
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if (toSend.isEmpty()) {
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