15 lines
262 B
GLSL
15 lines
262 B
GLSL
#version 150
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in vec3 Position;
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uniform mat4 ModelViewMat;
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uniform mat4 ProjMat;
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out float vertexDistance;
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void main() {
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gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
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vertexDistance = length((ModelViewMat * vec4(Position, 1.0)).xyz);
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}
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