2024-12-17 02:08:01 +03:00

17 lines
344 B
GLSL

#version 150
uniform sampler2D DiffuseSampler;
in vec2 texCoord;
uniform float InverseAmount;
out vec4 fragColor;
void main(){
vec4 diffuseColor = texture(DiffuseSampler, texCoord);
vec4 invertColor = 1.0 - diffuseColor;
vec4 outColor = mix(diffuseColor, invertColor, InverseAmount);
fragColor = vec4(outColor.rgb, 1.0);
}