2024-12-17 02:08:01 +03:00

14 lines
200 B
GLSL

#version 150
uniform sampler2D DiffuseSampler;
uniform vec4 ColorModulate;
in vec2 texCoord;
out vec4 fragColor;
void main(){
fragColor = texture(DiffuseSampler, texCoord) * ColorModulate;
}