14 lines
200 B
GLSL
14 lines
200 B
GLSL
#version 150
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uniform sampler2D DiffuseSampler;
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uniform vec4 ColorModulate;
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in vec2 texCoord;
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out vec4 fragColor;
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void main(){
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fragColor = texture(DiffuseSampler, texCoord) * ColorModulate;
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}
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