uses WPFObjects; var Destroyer: CircleWPF; procedure CheckPulyaIntersects; begin Destroyer.IntersectionList.ForEach(procedure(o)->o.Destroy); end; begin Window.SetSize(640,480); Window.Title := 'Разрушитель: метод Intersect пересечения объектов'; loop 500 do new RectangleWPF(Random(Window.Width.Round-200)+100,Random(Window.Height.Round-100),Random(200),Random(200),clRandom); Destroyer := new CircleWPF(10,Window.Height / 2,100,Colors.Black); Destroyer.SetText('Destroyer',30,'Arial',Colors.Yellow); loop 900 do begin Destroyer.MoveBy(1,0); CheckPulyaIntersects; Sleep(1); end; end.