19 lines
268 B
GLSL
19 lines
268 B
GLSL
#version 460
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attribute vec2 position;
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attribute vec3 color;
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uniform float rot_k;
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void main()
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{
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gl_Position.x = position.x*rot_k;
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gl_Position.y = position.y;
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gl_Position.z = 0.0f;
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gl_Position.w = 1.0f;
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gl_FrontColor.rgb = color;
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gl_FrontColor.a = 1.0f;
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}
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