Some fixes
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b0ef768853
commit
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@ -75,7 +75,7 @@
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<TextBox Grid.Column="1" Grid.Row="3" x:Name="IpBox" FontSize="30"></TextBox>
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<TextBox Grid.Column="1" Grid.Row="3" x:Name="IpBox" FontSize="30"></TextBox>
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<Button Grid.Column="1" Grid.Row="5" Click="ConnectToServer_OnClick" x:Name="IpInputGuiConnect">
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<Button Grid.Column="1" Grid.Row="5" Click="ConnectToServer_OnClick" x:Name="IpInputGuiConnect">
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<Viewbox>
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<Viewbox>
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<TextBlock Text="Подключится" FontSize="25"></TextBlock>
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<TextBlock Text="Подключиться" FontSize="25"></TextBlock>
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</Viewbox>
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</Viewbox>
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</Button>
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</Button>
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<Button Grid.Column="1" Grid.Row="7" Click="Back_OnClick" x:Name="IpInputGuiBack">
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<Button Grid.Column="1" Grid.Row="7" Click="Back_OnClick" x:Name="IpInputGuiBack">
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@ -181,14 +181,7 @@ namespace MafiaGame
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public void ShowGameEnd(bool isWon, List<PlayerRole> playerRoles)
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public void ShowGameEnd(bool isWon, List<PlayerRole> playerRoles)
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{
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{
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if (isWon)
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GameEndScreenWon.Text = isWon ? "Ты победил!" : "Ты проиграл!";
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{
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GameEndScreenWon.Text = "Ты победил!";
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}
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else
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{
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GameEndScreenWon.Text = "Ты проиграл!";
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}
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string text = "";
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string text = "";
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@ -269,8 +262,7 @@ namespace MafiaGame
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GameDaySelect.Items.Clear();
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GameDaySelect.Items.Clear();
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foreach (Player player in players)
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foreach (Player player in players)
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{
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{
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ListBoxItem item = new ListBoxItem();
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ListBoxItem item = new ListBoxItem {Content = player.Id.ToString() + ") " + player.Name};
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item.Content = player.Id.ToString() + ") " + player.Name;
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GameDaySelect.Items.Add(item);
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GameDaySelect.Items.Add(item);
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}
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}
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if (role == Role.Died)
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if (role == Role.Died)
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@ -279,14 +271,7 @@ namespace MafiaGame
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}
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}
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else
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else
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{
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{
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if (voting)
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GameDayHotBar.Text = voting ? "Голосуй и молись" : "Обсуждай и думай";
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{
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GameDayHotBar.Text = "Голосуй и молись";
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}
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else
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{
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GameDayHotBar.Text = "Обсуждай и думай";
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}
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}
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}
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GameDay.Visibility = Visibility.Visible;
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GameDay.Visibility = Visibility.Visible;
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@ -13,10 +13,10 @@ namespace MafiaGame
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{
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{
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public class ServerConnection
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public class ServerConnection
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{
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{
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private String _host = "localhost";
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private readonly String _host = "localhost";
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private int _port = 25743;
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private readonly int _port = 25743;
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private Socket _socket;
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private readonly Socket _socket;
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private Thread _thread;
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private readonly Thread _thread;
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private bool _breakFlag;
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private bool _breakFlag;
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private bool _connected;
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private bool _connected;
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@ -77,13 +77,12 @@ namespace MafiaGame
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while (!_breakFlag)
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while (!_breakFlag)
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{
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{
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StringBuilder builder = new StringBuilder();
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StringBuilder builder = new StringBuilder();
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int bytes = 0;
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byte[] data = new byte[256];
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byte[] data = new byte[256];
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try
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try
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{
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{
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do
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do
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{
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{
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bytes = _socket.Receive(data);
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var bytes = _socket.Receive(data);
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builder.Append(Encoding.UTF8.GetString(data, 0, bytes));
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builder.Append(Encoding.UTF8.GetString(data, 0, bytes));
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} while (_socket.Available > 0);
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} while (_socket.Available > 0);
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}
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}
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@ -125,13 +124,17 @@ namespace MafiaGame
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MainWindow.Instance.QueueOnline.Text = ((WelcomePacket) packet).Players + "/" +
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MainWindow.Instance.QueueOnline.Text = ((WelcomePacket) packet).Players + "/" +
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((WelcomePacket) packet).MaxPlayers;
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((WelcomePacket) packet).MaxPlayers;
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MainWindow.Instance.ShowGameQueueScreen();
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MainWindow.Instance.ShowGameQueueScreen();
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Party party = new Party();
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Party party = new Party
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party.ID = _host + ":" + _port;
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{
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party.Size = ((WelcomePacket) packet).Players;
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ID = _host + ":" + _port,
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party.Max = ((WelcomePacket) packet).MaxPlayers;
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Size = ((WelcomePacket) packet).Players,
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Secrets secrets = new Secrets();
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Max = ((WelcomePacket) packet).MaxPlayers
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secrets.JoinSecret = _host + ":" + _port + "/join";
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};
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secrets.SpectateSecret = _host + ":" + _port + "/spectate";
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Secrets secrets = new Secrets
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{
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JoinSecret = _host + ":" + _port + "/join",
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SpectateSecret = _host + ":" + _port + "/spectate"
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};
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App.Instance.GetRpcClient().SetPresence(new RichPresence()
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App.Instance.GetRpcClient().SetPresence(new RichPresence()
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{
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{
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State = ((WelcomePacket) packet).ServerName,
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State = ((WelcomePacket) packet).ServerName,
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@ -239,8 +242,10 @@ namespace MafiaGame
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MainWindow.Instance.ShowVotingActive("Ты Дон, выбери кого убить!");
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MainWindow.Instance.ShowVotingActive("Ты Дон, выбери кого убить!");
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foreach (Player player in players)
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foreach (Player player in players)
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{
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{
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ListBoxItem item = new ListBoxItem();
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ListBoxItem item = new ListBoxItem
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item.Content = player.Id.ToString() + ") " + player.Name;
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{
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Content = player.Id.ToString() + ") " + player.Name
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};
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MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
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MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
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}
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}
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});
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});
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@ -253,8 +258,10 @@ namespace MafiaGame
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MainWindow.Instance.ShowVotingActive("Ты Мафия, выбери кого убить!");
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MainWindow.Instance.ShowVotingActive("Ты Мафия, выбери кого убить!");
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foreach (Player player in players)
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foreach (Player player in players)
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{
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{
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ListBoxItem item = new ListBoxItem();
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ListBoxItem item = new ListBoxItem
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item.Content = player.Id.ToString() + ") " + player.Name;
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{
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Content = player.Id.ToString() + ") " + player.Name
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};
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MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
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MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
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}
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}
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});
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});
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@ -296,9 +303,7 @@ namespace MafiaGame
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case Role.Died:
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case Role.Died:
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Application.Current.Dispatcher.Invoke(() =>
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Application.Current.Dispatcher.Invoke(() =>
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{
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{
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String rol;
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var rol = ((GameStageChangedPacket)packet).Role == Role.Citizen ? "Мирный житель" : "Мёртв";
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if (((GameStageChangedPacket)packet).Role == Role.Citizen) rol = "Мирный житель";
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else rol = "Мёртв";
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MainWindow.Instance.ShowVotingPassive("Ты " +rol+ "!");
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MainWindow.Instance.ShowVotingPassive("Ты " +rol+ "!");
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});
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});
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break;
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break;
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@ -306,15 +311,15 @@ namespace MafiaGame
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case Role.Don:
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case Role.Don:
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Application.Current.Dispatcher.Invoke(() =>
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Application.Current.Dispatcher.Invoke(() =>
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{
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{
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String rol;
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var rol = ((GameStageChangedPacket)packet).Role == Role.Mafia ? "Мафия" : "Дон";
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if (((GameStageChangedPacket)packet).Role == Role.Mafia) rol = "Мафия";
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else rol = "Дон";
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MainWindow.Instance.GameVotingActiveSelect.Items.Clear();
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MainWindow.Instance.GameVotingActiveSelect.Items.Clear();
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MainWindow.Instance.ShowVotingActive("Ты "+rol+", выбери кого убить!");
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MainWindow.Instance.ShowVotingActive("Ты "+rol+", выбери кого убить!");
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foreach (Player player in players)
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foreach (Player player in players)
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{
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{
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ListBoxItem item = new ListBoxItem();
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ListBoxItem item = new ListBoxItem
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item.Content = player.Id.ToString() + ") " + player.Name;
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{
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Content = player.Id.ToString() + ") " + player.Name
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};
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MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
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MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
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}
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}
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});
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});
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@ -23,11 +23,10 @@ namespace MafiaServer
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{
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{
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_socket = socket;
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_socket = socket;
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StringBuilder builder = new StringBuilder();
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StringBuilder builder = new StringBuilder();
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int bytes = 0;
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byte[] data = new byte[256];
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byte[] data = new byte[256];
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do
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do
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{
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{
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bytes = _socket.Receive(data);
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var bytes = _socket.Receive(data);
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builder.Append(Encoding.UTF8.GetString(data, 0, bytes));
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builder.Append(Encoding.UTF8.GetString(data, 0, bytes));
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} while (_socket.Available > 0);
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} while (_socket.Available > 0);
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@ -17,6 +17,7 @@ namespace MafiaServer
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while (!_breakFlag)
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while (!_breakFlag)
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{
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{
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String input = Console.ReadLine();
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String input = Console.ReadLine();
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if(input == null) continue;
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switch (input.Split(" ")[0].ToLower())
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switch (input.Split(" ")[0].ToLower())
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{
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{
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case "stop":
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case "stop":
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