Yay, fix a lot of bugs and this is playable!
This commit is contained in:
parent
bbe190fa2b
commit
7568193c7d
@ -1,14 +1,18 @@
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namespace MafiaCommon.Packets
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using System.Collections.Generic;
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namespace MafiaCommon.Packets
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{
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public class GameStageChangedPacket : Packet
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{
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public readonly GameState GameState;
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public readonly Role Role;
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public readonly List<Player> Players;
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public GameStageChangedPacket(GameState gameState, Role role) : base(PacketType.GameStateChanged)
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public GameStageChangedPacket(GameState gameState, Role role, List<Player> players) : base(PacketType.GameStateChanged)
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{
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GameState = gameState;
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Role = role;
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Players = players;
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}
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}
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}
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@ -235,7 +235,7 @@ namespace MafiaGame
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private void GameQueueLeave_OnClick(object sender, RoutedEventArgs e)
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{
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App.Instance.Connection.Disconnect();
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GameQueue.Visibility = Visibility.Hidden;
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HideAll();
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MainMenu.Visibility = Visibility.Visible;
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App.Instance.GetRpcClient().SetPresence(new RichPresence()
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{
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@ -268,12 +268,12 @@ namespace MafiaGame
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private void GameDaySelect_OnMouseDoubleClick(object sender, MouseButtonEventArgs e)
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{
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ListBoxItem selected = (ListBoxItem)GameDaySelect.SelectedItem;
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App.Instance.Connection.Vote(Convert.ToInt32(((string)selected.Content).Split(")")[0]));
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}
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public void ShowDay(bool voting, Role role)
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public void ShowDay(bool voting, Role role, List<Player> players)
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{
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HideAll();
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GameDaySelect.IsEnabled = voting;
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if (role == Role.Died)
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{
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@ -284,6 +284,12 @@ namespace MafiaGame
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if (voting)
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{
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GameDayHotBar.Text = "Голосуй и молись";
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foreach (Player player in players)
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{
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ListBoxItem item = new ListBoxItem();
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item.Content = player.Id.ToString() + ") " + player.Name;
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MainWindow.Instance.GameDaySelect.Items.Add(item);
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}
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}
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else
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{
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Windows;
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using System.Windows.Controls;
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using DiscordRPC;
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using MafiaCommon.Packets;
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@ -18,6 +17,7 @@ namespace MafiaGame
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private Socket _socket;
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private Thread _thread;
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private bool _breakFlag = false;
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private bool connected;
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public ServerConnection(String ip)
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{
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@ -50,6 +50,7 @@ namespace MafiaGame
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_socket.Send(PacketConverter.toBytes(new ConnectPacket(Settings.Config().Nick)));
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_thread.IsBackground = true;
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_thread.Start();
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connected = true;
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}
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public void SendMessage(ChatType chatType, string text)
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@ -59,6 +60,7 @@ namespace MafiaGame
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public void Disconnect()
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{
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connected = false;
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_socket.Send(PacketConverter.toBytes(new DisconnectPlayerPacket()));
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_thread.Interrupt();
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_socket.Close();
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@ -87,20 +89,27 @@ namespace MafiaGame
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catch (Exception e)
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{
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_socket.Close();
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App.Current.Dispatcher.Invoke((Action) (() =>
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if (connected)
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{
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MainWindow.Instance.HideAll();
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MainWindow.Instance.ShowDisconnectScreen(e.Message);
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}));
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App.Current.Dispatcher.Invoke((Action) (() =>
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{
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MainWindow.Instance.HideAll();
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MainWindow.Instance.ShowDisconnectScreen(e.Message);
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}));
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connected = false;
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}
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_breakFlag = true;
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}
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Console.WriteLine(builder.ToString());
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List<Packet> packets = PacketConverter.toPacket(builder.ToString());
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foreach (Packet packet in packets)
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if (!_breakFlag)
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{
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WorkPacket(packet);
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Console.WriteLine(builder.ToString());
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List<Packet> packets = PacketConverter.toPacket(builder.ToString());
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foreach (Packet packet in packets)
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{
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WorkPacket(packet);
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}
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}
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}
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}
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@ -258,15 +267,56 @@ namespace MafiaGame
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App.Instance.GetRpcClient().UpdateDetails("Ожидание старта");
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break;
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case PacketType.GameStateChanged:
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switch (((GameStageChangedPacket)packet).GameState)
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App.Current.Dispatcher.Invoke((Action) (() => { MainWindow.Instance.HideAll(); }));
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players = ((GameStageChangedPacket) packet).Players;
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switch (((GameStageChangedPacket) packet).GameState)
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{
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case GameState.Day:
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case GameState.Day:
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App.Current.Dispatcher.Invoke((Action) (() =>
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{
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MainWindow.Instance.ShowDay(false,((GameStageChangedPacket)packet).Role);
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MainWindow.Instance.ShowDay(false, ((GameStageChangedPacket) packet).Role,players);
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}));
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App.Instance.GetRpcClient().UpdateDetails("День");
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break;
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case GameState.VotingDay:
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App.Current.Dispatcher.Invoke((Action) (() =>
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{
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MainWindow.Instance.ShowDay(true, ((GameStageChangedPacket) packet).Role,players);
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}));
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App.Instance.GetRpcClient().UpdateDetails("Голосование!");
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break;
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case GameState.VotingNight:
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switch (((GameStageChangedPacket)packet).Role)
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{
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case Role.Citizen:
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case Role.Died:
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App.Current.Dispatcher.Invoke((Action) (() =>
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{
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String rol;
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if (((GameStageChangedPacket)packet).Role == Role.Citizen) rol = "Мирный житель";
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else rol = "Мёртв";
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MainWindow.Instance.ShowVotingPassive("Ты " +rol+ "!");
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}));
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break;
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case Role.Mafia:
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case Role.Don:
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App.Current.Dispatcher.Invoke((Action) (() =>
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{
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String rol;
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if (((GameStageChangedPacket)packet).Role == Role.Mafia) rol = "Мафия";
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else rol = "Дон";
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MainWindow.Instance.GameVotingActiveSelect.Items.Clear();
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MainWindow.Instance.ShowVotingActive("Ты "+rol+", выбери кого убить!");
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foreach (Player player in players)
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{
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ListBoxItem item = new ListBoxItem();
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item.Content = player.Id.ToString() + ") " + player.Name;
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MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
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}
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}));
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break;
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}
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break;
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}
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break;
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}
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using MafiaCommon.Packets;
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using MafiaCommon;
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@ -15,6 +16,7 @@ namespace MafiaServer
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List<PlayerSocketWorker> _mafia = new List<PlayerSocketWorker>();
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private Dictionary<int, int> _mafiaVotes = new Dictionary<int, int>();
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private Dictionary<int, int> _dayVote = new Dictionary<int, int>();
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private Timer _voteStartTimer;
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public Game()
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{
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@ -55,7 +57,22 @@ namespace MafiaServer
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}
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}
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private void WorkDeath(PlayerSocketWorker player)
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public List<Player> GetPlayersRoles()
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{
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List<Player> players = new List<Player>();
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foreach (PlayerSocketWorker player in _players)
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{
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if (player.Role != Role.Died)
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{
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players.Add(new Player(player.Id, player.PlayerName));
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}
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}
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return players;
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}
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private bool WorkDeath(PlayerSocketWorker player)
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{
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switch (player.Role)
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{
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@ -65,11 +82,12 @@ namespace MafiaServer
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{
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foreach (PlayerSocketWorker p in _players)
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{
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player.sendPacket(new EndGamePacket(true,_playerRolesAtStart));
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p.sendPacket(new EndGamePacket(true,_playerRolesAtStart));
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}
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isStarted = false;
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_gameState = GameState.NotStarted;
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return false;
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}
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else
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{
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@ -78,11 +96,32 @@ namespace MafiaServer
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{
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_mafia[0].sendPacket(new MessageReceivePacket(ChatType.Active,true,"System","Дон покинул игру, ты новый дон!"));
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}
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_mafia.RemoveAt(0);
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}
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break;
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}
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int mafias = _mafia.Count + 1;
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int aliveLefts = 0;
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foreach (PlayerSocketWorker pl in _players)
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{
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if (pl.Role != Role.Died && pl.Role != Role.Don && pl.Role != Role.Mafia) aliveLefts++;
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}
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if (mafias >= aliveLefts)
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{
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foreach (PlayerSocketWorker p in _players)
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{
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p.sendPacket(new EndGamePacket(p.Role == Role.Mafia || p.Role == Role.Don, _playerRolesAtStart));
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}
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isStarted = false;
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_gameState = GameState.NotStarted;
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return false;
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}
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player.Role = Role.Died;
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return true;
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}
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private void PlayerOnOnPlayerVoteEvent(PlayerSocketWorker sender, int id)
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@ -129,25 +168,93 @@ namespace MafiaServer
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if (_votesRemain.Count == 0)
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{
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int selId = 0;
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int selVotes = 0;
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foreach (KeyValuePair<int,int> votes in _mafiaVotes)
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switch (_gameState)
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{
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if (votes.Value > selVotes)
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{
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selId = votes.Key;
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selVotes = votes.Value;
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}
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}
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case GameState.VotingNight:
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int selId = 0;
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int selVotes = 0;
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foreach (KeyValuePair<int,int> votes in _mafiaVotes)
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{
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if (votes.Value > selVotes)
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{
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selId = votes.Key;
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selVotes = votes.Value;
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}
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}
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_gameState = GameState.Day;
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PlayerSocketWorker killed = _players.FindPlayerById(selId);
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WorkDeath(killed);
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foreach (PlayerSocketWorker player in _players)
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PlayerSocketWorker killed = _players.FindPlayerById(selId);
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if (WorkDeath(killed))
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{
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_gameState = GameState.Day;
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foreach (PlayerSocketWorker player in _players)
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{
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player.sendPacket(new GameStageChangedPacket(GameState.Day, player.Role,
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GetPlayersRoles()));
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player.sendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
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killed.PlayerName + " был убит!"));
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}
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_voteStartTimer = new Timer(StartDayVote, null, 60000, 60000);
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}
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break;
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case GameState.VotingDay:
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selId = 0;
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selVotes = 0;
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foreach (KeyValuePair<int, int> votes in _dayVote)
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{
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if (votes.Value > selVotes)
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{
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selId = votes.Key; selVotes = votes.Value;
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}
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}
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killed = _players.FindPlayerById(selId);
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if (WorkDeath(killed))
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{
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_gameState = GameState.VotingNight;
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FillNightVotes();
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foreach (PlayerSocketWorker player in _players)
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{
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player.sendPacket(new GameStageChangedPacket(GameState.VotingNight, player.Role,
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GetPlayersRoles()));
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player.sendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
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killed.PlayerName + " был повешен!"));
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}
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}
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break;
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}
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}
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}
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private void StartDayVote(object obj)
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{
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_voteStartTimer.Dispose();
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_gameState = GameState.VotingDay;
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_votesRemain.Clear();
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foreach (PlayerSocketWorker player in _players)
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{
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if (player.Role != Role.Died)
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{
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player.sendPacket(new GameStageChangedPacket(GameState.Day,player.Role));
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player.sendPacket(new MessageReceivePacket(ChatType.Day,true,"System",killed.PlayerName+" был убит!"));
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_votesRemain.Add(player);
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}
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}
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foreach (PlayerSocketWorker player in _players)
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{
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player.sendPacket(new GameStageChangedPacket(GameState.VotingDay,player.Role,GetPlayersRoles()));
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player.sendPacket(new MessageReceivePacket(ChatType.Day,true,"System","Начинаем голосование!"));
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}
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}
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private void FillNightVotes()
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{
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foreach (PlayerSocketWorker player in _players)
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{
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switch (player.Role)
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{
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case Role.Don:
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case Role.Mafia:
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_votesRemain.Add(player);
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break;
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}
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}
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}
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@ -156,10 +263,14 @@ namespace MafiaServer
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{
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_players.Remove(sender);
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foreach (PlayerSocketWorker player in _players)
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{
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player.sendPacket(new PlayerDisconnectedPacket(true,sender.Id,_players.Count,Settings.Config().MaxPlayers));
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{
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player.sendPacket(new PlayerDisconnectedPacket(true, sender.Id, _players.Count,
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Settings.Config().MaxPlayers));
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}
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WorkDeath(sender);
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if (_gameState != GameState.NotStarted)
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{
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WorkDeath(sender);
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}
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}
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public void Start()
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@ -219,12 +330,7 @@ namespace MafiaServer
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don.Role = Role.Don;
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_mafia.RemoveAt(0);
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List<Player> players = new List<Player>();
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foreach (PlayerSocketWorker player in _players)
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{
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players.Add(new Player(player.Id, player.PlayerName));
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}
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List<Player> players = GetPlayersRoles();
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don.sendPacket(new GameStartPacket(Role.Don,players));
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_votesRemain.Add(don);
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