Yay, fix a lot of bugs and this is playable!

This commit is contained in:
Ilya 2021-02-11 00:52:34 +03:00
parent bbe190fa2b
commit 7568193c7d
4 changed files with 212 additions and 46 deletions

View File

@ -1,14 +1,18 @@
namespace MafiaCommon.Packets
using System.Collections.Generic;
namespace MafiaCommon.Packets
{
public class GameStageChangedPacket : Packet
{
public readonly GameState GameState;
public readonly Role Role;
public readonly List<Player> Players;
public GameStageChangedPacket(GameState gameState, Role role) : base(PacketType.GameStateChanged)
public GameStageChangedPacket(GameState gameState, Role role, List<Player> players) : base(PacketType.GameStateChanged)
{
GameState = gameState;
Role = role;
Players = players;
}
}
}

View File

@ -235,7 +235,7 @@ namespace MafiaGame
private void GameQueueLeave_OnClick(object sender, RoutedEventArgs e)
{
App.Instance.Connection.Disconnect();
GameQueue.Visibility = Visibility.Hidden;
HideAll();
MainMenu.Visibility = Visibility.Visible;
App.Instance.GetRpcClient().SetPresence(new RichPresence()
{
@ -268,12 +268,12 @@ namespace MafiaGame
private void GameDaySelect_OnMouseDoubleClick(object sender, MouseButtonEventArgs e)
{
ListBoxItem selected = (ListBoxItem)GameDaySelect.SelectedItem;
App.Instance.Connection.Vote(Convert.ToInt32(((string)selected.Content).Split(")")[0]));
}
public void ShowDay(bool voting, Role role)
public void ShowDay(bool voting, Role role, List<Player> players)
{
HideAll();
GameDaySelect.IsEnabled = voting;
if (role == Role.Died)
{
@ -284,6 +284,12 @@ namespace MafiaGame
if (voting)
{
GameDayHotBar.Text = "Голосуй и молись";
foreach (Player player in players)
{
ListBoxItem item = new ListBoxItem();
item.Content = player.Id.ToString() + ") " + player.Name;
MainWindow.Instance.GameDaySelect.Items.Add(item);
}
}
else
{

View File

@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using DiscordRPC;
using MafiaCommon.Packets;
@ -18,6 +17,7 @@ namespace MafiaGame
private Socket _socket;
private Thread _thread;
private bool _breakFlag = false;
private bool connected;
public ServerConnection(String ip)
{
@ -50,6 +50,7 @@ namespace MafiaGame
_socket.Send(PacketConverter.toBytes(new ConnectPacket(Settings.Config().Nick)));
_thread.IsBackground = true;
_thread.Start();
connected = true;
}
public void SendMessage(ChatType chatType, string text)
@ -59,6 +60,7 @@ namespace MafiaGame
public void Disconnect()
{
connected = false;
_socket.Send(PacketConverter.toBytes(new DisconnectPlayerPacket()));
_thread.Interrupt();
_socket.Close();
@ -87,14 +89,20 @@ namespace MafiaGame
catch (Exception e)
{
_socket.Close();
if (connected)
{
App.Current.Dispatcher.Invoke((Action) (() =>
{
MainWindow.Instance.HideAll();
MainWindow.Instance.ShowDisconnectScreen(e.Message);
}));
connected = false;
}
_breakFlag = true;
}
if (!_breakFlag)
{
Console.WriteLine(builder.ToString());
List<Packet> packets = PacketConverter.toPacket(builder.ToString());
@ -104,6 +112,7 @@ namespace MafiaGame
}
}
}
}
private void WorkPacket(Packet packet)
{
@ -258,15 +267,56 @@ namespace MafiaGame
App.Instance.GetRpcClient().UpdateDetails("Ожидание старта");
break;
case PacketType.GameStateChanged:
App.Current.Dispatcher.Invoke((Action) (() => { MainWindow.Instance.HideAll(); }));
players = ((GameStageChangedPacket) packet).Players;
switch (((GameStageChangedPacket) packet).GameState)
{
case GameState.Day:
App.Current.Dispatcher.Invoke((Action) (() =>
{
MainWindow.Instance.ShowDay(false,((GameStageChangedPacket)packet).Role);
MainWindow.Instance.ShowDay(false, ((GameStageChangedPacket) packet).Role,players);
}));
App.Instance.GetRpcClient().UpdateDetails("День");
break;
case GameState.VotingDay:
App.Current.Dispatcher.Invoke((Action) (() =>
{
MainWindow.Instance.ShowDay(true, ((GameStageChangedPacket) packet).Role,players);
}));
App.Instance.GetRpcClient().UpdateDetails("Голосование!");
break;
case GameState.VotingNight:
switch (((GameStageChangedPacket)packet).Role)
{
case Role.Citizen:
case Role.Died:
App.Current.Dispatcher.Invoke((Action) (() =>
{
String rol;
if (((GameStageChangedPacket)packet).Role == Role.Citizen) rol = "Мирный житель";
else rol = "Мёртв";
MainWindow.Instance.ShowVotingPassive("Ты " +rol+ "!");
}));
break;
case Role.Mafia:
case Role.Don:
App.Current.Dispatcher.Invoke((Action) (() =>
{
String rol;
if (((GameStageChangedPacket)packet).Role == Role.Mafia) rol = "Мафия";
else rol = "Дон";
MainWindow.Instance.GameVotingActiveSelect.Items.Clear();
MainWindow.Instance.ShowVotingActive("Ты "+rol+", выбери кого убить!");
foreach (Player player in players)
{
ListBoxItem item = new ListBoxItem();
item.Content = player.Id.ToString() + ") " + player.Name;
MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
}
}));
break;
}
break;
}
break;
}

View File

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Threading;
using MafiaCommon.Packets;
using MafiaCommon;
@ -15,6 +16,7 @@ namespace MafiaServer
List<PlayerSocketWorker> _mafia = new List<PlayerSocketWorker>();
private Dictionary<int, int> _mafiaVotes = new Dictionary<int, int>();
private Dictionary<int, int> _dayVote = new Dictionary<int, int>();
private Timer _voteStartTimer;
public Game()
{
@ -55,7 +57,22 @@ namespace MafiaServer
}
}
private void WorkDeath(PlayerSocketWorker player)
public List<Player> GetPlayersRoles()
{
List<Player> players = new List<Player>();
foreach (PlayerSocketWorker player in _players)
{
if (player.Role != Role.Died)
{
players.Add(new Player(player.Id, player.PlayerName));
}
}
return players;
}
private bool WorkDeath(PlayerSocketWorker player)
{
switch (player.Role)
{
@ -65,11 +82,12 @@ namespace MafiaServer
{
foreach (PlayerSocketWorker p in _players)
{
player.sendPacket(new EndGamePacket(true,_playerRolesAtStart));
p.sendPacket(new EndGamePacket(true,_playerRolesAtStart));
}
isStarted = false;
_gameState = GameState.NotStarted;
return false;
}
else
{
@ -78,11 +96,32 @@ namespace MafiaServer
{
_mafia[0].sendPacket(new MessageReceivePacket(ChatType.Active,true,"System","Дон покинул игру, ты новый дон!"));
}
_mafia.RemoveAt(0);
}
break;
}
int mafias = _mafia.Count + 1;
int aliveLefts = 0;
foreach (PlayerSocketWorker pl in _players)
{
if (pl.Role != Role.Died && pl.Role != Role.Don && pl.Role != Role.Mafia) aliveLefts++;
}
if (mafias >= aliveLefts)
{
foreach (PlayerSocketWorker p in _players)
{
p.sendPacket(new EndGamePacket(p.Role == Role.Mafia || p.Role == Role.Don, _playerRolesAtStart));
}
isStarted = false;
_gameState = GameState.NotStarted;
return false;
}
player.Role = Role.Died;
return true;
}
private void PlayerOnOnPlayerVoteEvent(PlayerSocketWorker sender, int id)
@ -129,6 +168,9 @@ namespace MafiaServer
if (_votesRemain.Count == 0)
{
switch (_gameState)
{
case GameState.VotingNight:
int selId = 0;
int selVotes = 0;
foreach (KeyValuePair<int,int> votes in _mafiaVotes)
@ -140,14 +182,79 @@ namespace MafiaServer
}
}
_gameState = GameState.Day;
PlayerSocketWorker killed = _players.FindPlayerById(selId);
WorkDeath(killed);
if (WorkDeath(killed))
{
_gameState = GameState.Day;
foreach (PlayerSocketWorker player in _players)
{
player.sendPacket(new GameStageChangedPacket(GameState.Day,player.Role));
player.sendPacket(new MessageReceivePacket(ChatType.Day,true,"System",killed.PlayerName+" был убит!"));
player.sendPacket(new GameStageChangedPacket(GameState.Day, player.Role,
GetPlayersRoles()));
player.sendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
killed.PlayerName + " был убит!"));
}
_voteStartTimer = new Timer(StartDayVote, null, 60000, 60000);
}
break;
case GameState.VotingDay:
selId = 0;
selVotes = 0;
foreach (KeyValuePair<int, int> votes in _dayVote)
{
if (votes.Value > selVotes)
{
selId = votes.Key; selVotes = votes.Value;
}
}
killed = _players.FindPlayerById(selId);
if (WorkDeath(killed))
{
_gameState = GameState.VotingNight;
FillNightVotes();
foreach (PlayerSocketWorker player in _players)
{
player.sendPacket(new GameStageChangedPacket(GameState.VotingNight, player.Role,
GetPlayersRoles()));
player.sendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
killed.PlayerName + " был повешен!"));
}
}
break;
}
}
}
private void StartDayVote(object obj)
{
_voteStartTimer.Dispose();
_gameState = GameState.VotingDay;
_votesRemain.Clear();
foreach (PlayerSocketWorker player in _players)
{
if (player.Role != Role.Died)
{
_votesRemain.Add(player);
}
}
foreach (PlayerSocketWorker player in _players)
{
player.sendPacket(new GameStageChangedPacket(GameState.VotingDay,player.Role,GetPlayersRoles()));
player.sendPacket(new MessageReceivePacket(ChatType.Day,true,"System","Начинаем голосование!"));
}
}
private void FillNightVotes()
{
foreach (PlayerSocketWorker player in _players)
{
switch (player.Role)
{
case Role.Don:
case Role.Mafia:
_votesRemain.Add(player);
break;
}
}
}
@ -157,10 +264,14 @@ namespace MafiaServer
_players.Remove(sender);
foreach (PlayerSocketWorker player in _players)
{
player.sendPacket(new PlayerDisconnectedPacket(true,sender.Id,_players.Count,Settings.Config().MaxPlayers));
player.sendPacket(new PlayerDisconnectedPacket(true, sender.Id, _players.Count,
Settings.Config().MaxPlayers));
}
if (_gameState != GameState.NotStarted)
{
WorkDeath(sender);
}
}
public void Start()
{
@ -219,12 +330,7 @@ namespace MafiaServer
don.Role = Role.Don;
_mafia.RemoveAt(0);
List<Player> players = new List<Player>();
foreach (PlayerSocketWorker player in _players)
{
players.Add(new Player(player.Id, player.PlayerName));
}
List<Player> players = GetPlayersRoles();
don.sendPacket(new GameStartPacket(Role.Don,players));
_votesRemain.Add(don);