Initial commit

This commit is contained in:
Ilya 2021-01-17 22:47:02 +03:00
commit 77e0f60987
33 changed files with 1180 additions and 0 deletions

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.gitignore vendored Normal file
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bin/
obj/
/packages/
riderModule.iml
/_ReSharper.Caches/

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>
</Project>

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namespace MafiaCommon.Packets
{
public enum ChatType
{
Queue=1
}
}

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using System;
namespace MafiaCommon.Packets
{
public class ConnectPacket : Packet
{
public readonly String Name;
public ConnectPacket(String name) : base(PacketType.Connect)
{
Name = name;
}
}
}

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namespace MafiaCommon.Packets
{
public class DisconnectPacket : Packet
{
public readonly string Reason;
public DisconnectPacket(string reason) : base(PacketType.Disconnect)
{
Reason = reason;
}
}
}

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namespace MafiaCommon.Packets
{
public class MessageReceivePacket : Packet
{
public readonly ChatType ChatType;
public readonly bool IsSystem;
public readonly string Author;
public readonly string Text;
public MessageReceivePacket(ChatType chatType, bool isSystem, string author, string text) : base(PacketType.MessageReceivePacket)
{
ChatType = chatType;
IsSystem = isSystem;
Author = author;
Text = text;
}
}
}

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namespace MafiaCommon.Packets
{
public class MessageSendPacket : Packet
{
public readonly ChatType ChatType;
public readonly string Text;
public MessageSendPacket(ChatType chatType, string text) : base(PacketType.MessageSendPacket)
{
ChatType = chatType;
Text = text;
}
}
}

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namespace MafiaCommon.Packets
{
public class Packet
{
public readonly PacketType PacketType;
public Packet(PacketType type)
{
PacketType = type;
}
}
}

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using System;
using System.Text;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MafiaCommon.Packets
{
public class PacketConverter
{
public static byte[] toBytes(Packet packet)
{
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(packet));
}
public static Packet toPacket(String json)
{
PacketType packetType = ((JObject)JsonConvert.DeserializeObject(json)).GetValue("PacketType").ToObject<PacketType>();
Packet packet = null;
switch (packetType)
{
case PacketType.ServerShutdown:
packet = JsonConvert.DeserializeObject<ServerShutdownPacket>(json);
break;
case PacketType.Connect:
packet = JsonConvert.DeserializeObject<ConnectPacket>(json);
break;
case PacketType.Welcome:
packet = JsonConvert.DeserializeObject<WelcomePacket>(json);
break;
case PacketType.Disconnect:
packet = JsonConvert.DeserializeObject<DisconnectPacket>(json);
break;
case PacketType.PlayerConnected:
packet = JsonConvert.DeserializeObject<PlayerConnectedPacket>(json);
break;
case PacketType.PlayerDisconnected:
packet = JsonConvert.DeserializeObject<PlayerDisconnectedPacket>(json);
break;
case PacketType.MessageReceivePacket:
packet = JsonConvert.DeserializeObject<MessageReceivePacket>(json);
break;
case PacketType.MessageSendPacket:
packet = JsonConvert.DeserializeObject<MessageSendPacket>(json);
break;
}
return packet;
}
}
}

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namespace MafiaCommon.Packets
{
public enum PacketType
{
Connect=1,
Welcome=2,
Disconnect=3,
PlayerConnected=4,
PlayerDisconnected=5,
MessageReceivePacket=6,
MessageSendPacket=7,
ServerShutdown=99
}
}

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namespace MafiaCommon.Packets
{
public class PlayerConnectedPacket : Packet
{
public readonly string Name;
public readonly int Players;
public readonly int MaxPlayers;
public PlayerConnectedPacket(string name, int players, int maxPlayers) : base(PacketType.PlayerConnected)
{
Name = name;
Players = players;
MaxPlayers = maxPlayers;
}
}
}

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namespace MafiaCommon.Packets
{
public class PlayerDisconnectedPacket : Packet
{
public readonly bool IsByError;
public readonly int Id;
public readonly int Players;
public readonly int MaxPlayers;
public PlayerDisconnectedPacket(bool isByError, int id, int players, int maxPlayers) : base(PacketType.PlayerDisconnected)
{
IsByError = isByError;
Id = id;
Players = players;
MaxPlayers = maxPlayers;
}
}
}

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using System;
namespace MafiaCommon.Packets
{
public class ServerShutdownPacket : Packet
{
public readonly String Reason;
public ServerShutdownPacket(String reason) : base(PacketType.ServerShutdown)
{
Reason = reason;
}
}
}

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using System;
namespace MafiaCommon.Packets
{
public class WelcomePacket : Packet
{
public readonly String ServerName;
public readonly int Players;
public readonly int MaxPlayers;
public WelcomePacket(String serverName, int players, int maxPlayers) : base(PacketType.Welcome)
{
ServerName = serverName;
Players = players;
MaxPlayers = maxPlayers;
}
}
}

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MafiaGame.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MafiaGame", "MafiaGame\MafiaGame.csproj", "{5A612B5D-831A-420F-AAE2-C0CA0CB8ADB4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MafiaServer", "MafiaServer\MafiaServer.csproj", "{89353158-42E7-44A3-81E9-F0BD9A00259A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MafiaCommon", "MafiaCommon\MafiaCommon.csproj", "{F2F93699-D38E-4416-84C3-7455BAEEB5E0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5A612B5D-831A-420F-AAE2-C0CA0CB8ADB4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5A612B5D-831A-420F-AAE2-C0CA0CB8ADB4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5A612B5D-831A-420F-AAE2-C0CA0CB8ADB4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5A612B5D-831A-420F-AAE2-C0CA0CB8ADB4}.Release|Any CPU.Build.0 = Release|Any CPU
{89353158-42E7-44A3-81E9-F0BD9A00259A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{89353158-42E7-44A3-81E9-F0BD9A00259A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{89353158-42E7-44A3-81E9-F0BD9A00259A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{89353158-42E7-44A3-81E9-F0BD9A00259A}.Release|Any CPU.Build.0 = Release|Any CPU
{F2F93699-D38E-4416-84C3-7455BAEEB5E0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F2F93699-D38E-4416-84C3-7455BAEEB5E0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F2F93699-D38E-4416-84C3-7455BAEEB5E0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F2F93699-D38E-4416-84C3-7455BAEEB5E0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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MafiaGame/App.xaml Normal file
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<Application x:Class="MafiaGame.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:MafiaGame"
Startup="App_OnStartup"
Exit="App_OnExit"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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MafiaGame/App.xaml.cs Normal file
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using DiscordRPC;
using DiscordRPC.Logging;
using DiscordRPC.Message;
namespace MafiaGame
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
public App()
{
App.Instance = this;
}
public static App Instance;
private DiscordRpcClient _rpcClient;
public ServerConnection Connection;
public DiscordRpcClient GetRpcClient()
{
return _rpcClient;
}
private void App_OnStartup(object sender, StartupEventArgs e)
{
_rpcClient = new DiscordRpcClient("800016130097152000", autoEvents: true);
_rpcClient.RegisterUriScheme();
_rpcClient.Logger = new ConsoleLogger() { Level = LogLevel.Warning };
_rpcClient.OnJoinRequested += RpcClientOnOnJoinRequested;
_rpcClient.OnJoin += RpcClientOnOnJoin;
_rpcClient.SetSubscription(EventType.Join | EventType.JoinRequest);
_rpcClient.Initialize();
_rpcClient.SetPresence(new RichPresence()
{
State = "Запуск игры..."
});
Settings.Initialize();
Settings.Save();
}
private void RpcClientOnOnJoin(object sender, JoinMessage args)
{
string secret = args.Secret;
Connection = new ServerConnection(secret.Replace("/join", ""));
}
private void RpcClientOnOnJoinRequested(object sender, JoinRequestMessage args)
{
_rpcClient.Respond(args, true);
}
private void App_OnExit(object sender, ExitEventArgs e)
{
_rpcClient.Dispose();
}
}
}

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MafiaGame/AssemblyInfo.cs Normal file
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using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<UseWPF>true</UseWPF>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="DiscordRichPresence" Version="1.0.169" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MafiaCommon\MafiaCommon.csproj" />
</ItemGroup>
</Project>

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MafiaGame/MainConfig.cs Normal file
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namespace MafiaGame
{
public class MainConfig
{
public string Nick = "the Player";
}
}

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MafiaGame/MainWindow.xaml Normal file
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<Window x:Class="MafiaGame.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Title="RMafia" Height="450" Width="800">
<Grid>
<Grid x:Name="MainMenu">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="30*"></ColumnDefinition>
<ColumnDefinition Width="20*"></ColumnDefinition>
<ColumnDefinition Width="30*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="15*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="20*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
</Grid.RowDefinitions>
<TextBlock Grid.Row="1" Grid.Column="2" Text="RMafia" FontSize="45" HorizontalAlignment="Center"></TextBlock>
<Button Grid.Row="3" Grid.Column="2" Content="Играть" Click="Play_OnClick" FontSize="25"></Button>
<Button Grid.Row="5" Grid.Column="2" Content="Параметры" FontSize="25" Click="Settings_OnClick"></Button>
<Button Grid.Row="7" Grid.Column="2" Content="Выход" Click="Exit_OnClick" FontSize="25"></Button>
</Grid>
<Grid x:Name="IpInput" Visibility="Hidden">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="30*"></ColumnDefinition>
<ColumnDefinition Width="40*"></ColumnDefinition>
<ColumnDefinition Width="30*"></ColumnDefinition>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="30*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="15*"></RowDefinition>
</Grid.RowDefinitions>
<TextBlock Grid.Column="1" Grid.Row="1" Text="Введите IP" FontSize="35" HorizontalAlignment="Center"></TextBlock>
<TextBox Grid.Column="1" Grid.Row="3" x:Name="IpBox" FontSize="30"></TextBox>
<Button Grid.Column="1" Grid.Row="5" Click="ConnectToServer_OnClick" Content="Подключится" FontSize="25" x:Name="IpInputGUIConnect"></Button>
<Button Grid.Column="1" Grid.Row="7" Click="Back_OnClick" Content="Назад" FontSize="25" x:Name="IpInputGUIBack"></Button>
</Grid>
<Grid x:Name="SettingsGUI" Visibility="Hidden">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="5*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="5*"></ColumnDefinition>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
</Grid.RowDefinitions>
<TextBlock Grid.Column="1" Grid.Row="1" Text="Ник:" FontSize="25" HorizontalAlignment="Right"></TextBlock>
<TextBox Grid.Column="2" Grid.ColumnSpan="2" Grid.Row="1" FontSize="25" x:Name="NickBox" TextChanged="NickBox_OnTextInput"></TextBox>
<Button Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="11" Click="SettingsBack_OnClick" Content="Назад" FontSize="25"></Button>
</Grid>
<Grid x:Name="GameQueue" Visibility="Hidden" KeyUp="GameQueue_OnKeyUp">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="5*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>
<ColumnDefinition Width="5*"></ColumnDefinition>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
</Grid.RowDefinitions>
<TextBlock Grid.Column="1" Grid.ColumnSpan="3" Grid.Row="1" Text="Ожидаем старта" FontSize="30" HorizontalAlignment="Center"></TextBlock>
<TextBlock Grid.Column="1" Grid.ColumnSpan="3" Grid.Row="3" FontSize="40" HorizontalAlignment="Center" x:Name="QueueOnline"></TextBlock>
<ListBox Grid.Column="5" Grid.ColumnSpan="5" Grid.Row="1" Grid.RowSpan="8" x:Name="QueueChat"></ListBox>
<TextBox Grid.Column="5" Grid.ColumnSpan="4" Grid.Row="9" TextWrapping="Wrap" x:Name="QueueChatInput"></TextBox>
<Button Grid.Column="9" Grid.Row="9" Content="Отправить!" Click="GameQueueChatSend_OnClick"></Button>
</Grid>
<Grid x:Name="DisconnectScreen" Visibility="Hidden">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="5*"></ColumnDefinition>
<ColumnDefinition Width="25*"></ColumnDefinition>
<ColumnDefinition Width="40*"></ColumnDefinition>
<ColumnDefinition Width="25*"></ColumnDefinition>
<ColumnDefinition Width="5*"></ColumnDefinition>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="35*"></RowDefinition>
<RowDefinition Height="5*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
<RowDefinition Height="10*"></RowDefinition>
</Grid.RowDefinitions>
<TextBlock Grid.Column="2" Grid.Row="1" Text="Отключён от сервера" FontSize="30" HorizontalAlignment="Center"></TextBlock>
<TextBlock Grid.Column="1" Grid.ColumnSpan="3" Grid.Row="3" HorizontalAlignment="Center" x:Name="ReasonText" FontSize="25" TextWrapping="Wrap"></TextBlock>
<Button Grid.Column="2" Grid.Row="6" Click="Back_OnClick" Content="Назад" FontSize="25"></Button>
</Grid>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using DiscordRPC;
using MafiaCommon.Packets;
namespace MafiaGame
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private static MainWindow _mainWindow;
public static MainWindow Instance => _mainWindow;
public MainWindow()
{
InitializeComponent();
_mainWindow = this;
App.Instance.GetRpcClient().SetPresence(new RichPresence()
{
State = "В главном меню"
});
}
private void Exit_OnClick(object sender, RoutedEventArgs e)
{
App.Current.Shutdown(0);
}
private void Play_OnClick(object sender, RoutedEventArgs e)
{
IpInputGUIBack.IsEnabled = true;
IpInputGUIConnect.IsEnabled = true;
IpBox.IsEnabled = true;
MainMenu.Visibility = Visibility.Hidden;
IpInput.Visibility = Visibility.Visible;
App.Instance.GetRpcClient().SetPresence(new RichPresence()
{
State = "Выбирает сервер"
});
}
private void ConnectToServer_OnClick(object sender, RoutedEventArgs e)
{
String ip = IpBox.Text;
App.Instance.GetRpcClient().SetPresence(new RichPresence()
{
State = "Присоединяется к серверу"
});
IpInputGUIBack.IsEnabled = false;
IpInputGUIConnect.IsEnabled = false;
IpBox.IsEnabled = false;
Thread thread = new Thread(() =>
{
App.Instance.Connection = new ServerConnection(ip);
});
thread.Start();
}
private void Back_OnClick(object sender, RoutedEventArgs e)
{
IpInput.Visibility = Visibility.Hidden;
DisconnectScreen.Visibility = Visibility.Hidden;
MainMenu.Visibility = Visibility.Visible;
App.Instance.GetRpcClient().SetPresence(new RichPresence()
{
State = "В главном меню"
});
}
private void SettingsBack_OnClick(object sender, RoutedEventArgs e)
{
Settings.Save();
SettingsGUI.Visibility = Visibility.Hidden;
MainMenu.Visibility = Visibility.Visible;
App.Instance.GetRpcClient().SetPresence(new RichPresence()
{
State = "В главном меню"
});
}
private void Settings_OnClick(object sender, RoutedEventArgs e)
{
MainMenu.Visibility = Visibility.Hidden;
SettingsGUI.Visibility = Visibility.Visible;
NickBox.Text = Settings.Config().Nick;
}
private void NickBox_OnTextInput(object sender, TextChangedEventArgs e)
{
Settings.Config().Nick = NickBox.Text;
}
public void ShowGameQueueScreen()
{
MainMenu.Visibility = Visibility.Hidden;
IpInput.Visibility = Visibility.Hidden;
SettingsGUI.Visibility = Visibility.Hidden;
DisconnectScreen.Visibility = Visibility.Hidden;
GameQueue.Visibility = Visibility.Visible;
}
public void ShowDisconnectScreen(string reason)
{
ReasonText.Text = reason;
MainMenu.Visibility = Visibility.Hidden;
IpInput.Visibility = Visibility.Hidden;
SettingsGUI.Visibility = Visibility.Hidden;
GameQueue.Visibility = Visibility.Hidden;
DisconnectScreen.Visibility = Visibility.Visible;
}
private void GameQueue_OnKeyUp(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
GameQueueChatSend_OnClick(null, null);
}
}
private void GameQueueChatSend_OnClick(object sender, RoutedEventArgs e)
{
if (QueueChatInput.Text.Trim() != "")
{
App.Instance.Connection.SendMessage(ChatType.Queue, QueueChatInput.Text);
QueueChatInput.Clear();
}
}
}
}

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using System;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Controls;
using DiscordRPC;
using MafiaCommon.Packets;
namespace MafiaGame
{
public class ServerConnection
{
private String _host = "localhost";
private int _port = 25743;
private Socket _socket;
private Thread _thread;
private bool _breakFlag = false;
public ServerConnection(String ip)
{
if (ip.Contains(':'))
{
_host = ip.Split(":")[0];
_port = Convert.ToInt32(ip.Split(":")[1]);
}
else if (_host.Length != 0)
{
_host = ip;
}
_thread = new Thread(serverListener);
_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
_socket.Connect(_host, _port);
}
catch (Exception e)
{
App.Current.Dispatcher.Invoke((Action)(() =>
{
MainWindow.Instance.ShowDisconnectScreen(e.Message);
}));
return;
}
_socket.Send(PacketConverter.toBytes(new ConnectPacket(Settings.Config().Nick)));
_thread.IsBackground = true;
_thread.Start();
}
public void SendMessage(ChatType chatType, string text)
{
_socket.Send(PacketConverter.toBytes(new MessageSendPacket(chatType, text)));
}
private void serverListener()
{
while (!_breakFlag)
{
StringBuilder builder = new StringBuilder();
int bytes = 0;
byte[] data = new byte[256];
do
{
bytes = _socket.Receive(data);
builder.Append(Encoding.UTF8.GetString(data, 0, bytes));
}
while (_socket.Available>0);
Console.WriteLine(builder.ToString());
Packet packet = PacketConverter.toPacket(builder.ToString());
switch (packet.PacketType)
{
case PacketType.Welcome:
App.Current.Dispatcher.Invoke((Action)(() =>
{
MainWindow.Instance.QueueOnline.Text = ((WelcomePacket) packet).Players + "/" +
((WelcomePacket) packet).MaxPlayers;
MainWindow.Instance.ShowGameQueueScreen();
Party party = new Party();
party.ID = _host + ":" + _port;
party.Size = ((WelcomePacket) packet).Players;
party.Max = ((WelcomePacket) packet).MaxPlayers;
Secrets secrets = new Secrets();
secrets.JoinSecret = _host + ":" + _port + "/join";
secrets.SpectateSecret = _host + ":" + _port + "/spectate";
App.Instance.GetRpcClient().SetPresence(new RichPresence()
{
State = ((WelcomePacket)packet).ServerName,
Party = party,
Secrets = secrets,
Timestamps = Timestamps.Now
});
}));
break;
case PacketType.Disconnect:
App.Current.Dispatcher.Invoke((Action)(() =>
{
MainWindow.Instance.ShowDisconnectScreen(((DisconnectPacket)packet).Reason);
}));
_breakFlag = true;
break;
case PacketType.PlayerConnected:
App.Current.Dispatcher.Invoke((Action)(() =>
{
MainWindow.Instance.QueueOnline.Text = ((PlayerConnectedPacket) packet).Players + "/" +
((PlayerConnectedPacket) packet).MaxPlayers;
}));
App.Instance.GetRpcClient().UpdatePartySize(((PlayerConnectedPacket) packet).Players);
break;
case PacketType.PlayerDisconnected:
App.Current.Dispatcher.Invoke((Action)(() =>
{
MainWindow.Instance.QueueOnline.Text = ((PlayerDisconnectedPacket) packet).Players + "/" +
((PlayerDisconnectedPacket) packet).MaxPlayers;
}));
App.Instance.GetRpcClient().UpdatePartySize(((PlayerDisconnectedPacket) packet).Players);
break;
case PacketType.ServerShutdown:
App.Current.Dispatcher.Invoke((Action)(() =>
{
MainWindow.Instance.ShowDisconnectScreen("Сервер выключен: "+((ServerShutdownPacket)packet).Reason);
}));
_breakFlag = true;
break;
case PacketType.MessageReceivePacket:
App.Current.Dispatcher.Invoke((Action)(() =>
{
ListBoxItem message = new ListBoxItem();
if (((MessageReceivePacket) packet).IsSystem)
{
message.Content = ((MessageReceivePacket) packet).Text;
}
else
{
message.Content = ((MessageReceivePacket) packet).Author + ": " +
((MessageReceivePacket) packet).Text;
}
switch (((MessageReceivePacket)packet).ChatType)
{
case ChatType.Queue:
MainWindow.Instance.QueueChat.Items.Add(message);
MainWindow.Instance.QueueChat.ScrollIntoView(message);
break;
}
}));
break;
}
}
}
}
}

35
MafiaGame/Settings.cs Normal file
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using System;
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MafiaGame
{
public class Settings
{
private static MainConfig _config;
public static MainConfig Config()
{
return _config;
}
public static void Initialize()
{
try
{
_config = JsonConvert.DeserializeObject<MainConfig>(File.ReadAllText("config.json"));
}
catch (FileNotFoundException e)
{
_config = new MainConfig();
File.Create("config.json").Close();
}
}
public static void Save()
{
File.WriteAllText("config.json",JsonConvert.SerializeObject(_config,Formatting.Indented));
}
}
}

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namespace MafiaServer.Events
{
public delegate void OnDisconnectByErrorEvent(PlayerSocketWorker player);
}

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using MafiaCommon.Packets;
namespace MafiaServer.Events
{
public delegate void OnPlayerSendMessageEvent(PlayerSocketWorker sender, ChatType chatType, string text);
}

72
MafiaServer/Game.cs Normal file
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using System;
using System.Collections.Generic;
using MafiaCommon.Packets;
namespace MafiaServer
{
public class Game
{
private List<PlayerSocketWorker> _players = new List<PlayerSocketWorker>();
private bool isStarted = false;
public Game()
{
}
public void ConnectPlayer(PlayerSocketWorker player)
{
if (isStarted)
{
player.sendPacket(new DisconnectPacket("Game already started!"));
player.disconnect();
}
else
{
foreach (PlayerSocketWorker othPlayer in _players)
{
othPlayer.sendPacket(new PlayerConnectedPacket(player.PlayerName,_players.Count+1,Settings.Config().MaxPlayers));
}
_players.Add(player);
player.Id = _players.LastIndexOf(player);
player.OnDisconnectByErrorEvent += OnDisconnectByError;
player.OnPlayerSendMessageEvent += PlayerOnOnPlayerSendMessageEvent;
player.sendPacket(new WelcomePacket(Settings.Config().ServerName,_players.Count,Settings.Config().MaxPlayers));
}
}
public void Start()
{
if (_players.Count < 2)
{
Console.WriteLine("Not Enough Players");
return;
}
}
private void OnDisconnectByError(PlayerSocketWorker sender)
{
_players.Remove(sender);
foreach (PlayerSocketWorker player in _players)
{
player.sendPacket(new PlayerDisconnectedPacket(true,sender.Id,_players.Count,Settings.Config().MaxPlayers));
}
}
private void PlayerOnOnPlayerSendMessageEvent(PlayerSocketWorker sender, ChatType chatType, string text)
{
switch (chatType)
{
case ChatType.Queue:
if (!isStarted)
{
foreach (PlayerSocketWorker player in _players)
{
player.sendPacket(new MessageReceivePacket(ChatType.Queue,false,sender.PlayerName,text));
}
}
break;
}
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MafiaCommon\MafiaCommon.csproj" />
</ItemGroup>
</Project>

11
MafiaServer/MainConfig.cs Normal file
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using System;
namespace MafiaServer
{
public class MainConfig
{
public int Port = 25743;
public String ServerName = "Test server";
public int MaxPlayers = 20;
}
}

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using System;
using System.Net.Sockets;
using System.Text;
using MafiaCommon.Packets;
using MafiaServer.Events;
namespace MafiaServer
{
public class PlayerSocketWorker
{
private Socket _socket;
public readonly string PlayerName;
public event OnDisconnectByErrorEvent OnDisconnectByErrorEvent;
public event OnPlayerSendMessageEvent OnPlayerSendMessageEvent;
public int Id;
public PlayerSocketWorker(Socket socket)
{
_socket = socket;
StringBuilder builder = new StringBuilder();
int bytes = 0;
byte[] data = new byte[256];
do
{
bytes = _socket.Receive(data);
builder.Append(Encoding.UTF8.GetString(data, 0, bytes));
}
while (_socket.Available>0);
var packet = PacketConverter.toPacket(builder.ToString());
if (packet.GetType() == typeof(ConnectPacket))
{
PlayerName = ((ConnectPacket) packet).Name;
MafiaServer.Game.ConnectPlayer(this);
}
else
{
_socket.Close();
}
}
public void sendPacket(Packet packet)
{
_socket.Send(PacketConverter.toBytes(packet));
}
public void disconnect()
{
_socket.Close();
}
public void run()
{
while (_socket.Connected)
{
try
{
StringBuilder builder = new StringBuilder();
int bytes = 0;
byte[] data = new byte[256];
do
{
bytes = _socket.Receive(data);
builder.Append(Encoding.UTF8.GetString(data, 0, bytes));
} while (_socket.Available > 0);
Console.WriteLine(builder.ToString());
Packet packet = PacketConverter.toPacket(builder.ToString());
switch (packet.PacketType)
{
case PacketType.MessageSendPacket:
OnPlayerSendMessageEvent.Invoke(this,((MessageSendPacket)packet).ChatType,((MessageSendPacket)packet).Text);
break;
}
}
catch (SocketException e)
{
OnDisconnectByErrorEvent.Invoke(this);
}
}
}
}
}

35
MafiaServer/Program.cs Normal file
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using System;
using System.Net.Sockets;
using System.Threading;
namespace MafiaServer
{
class MafiaServer
{
private static Server server;
private static Boolean breakFlag = false;
public static Game Game;
static void Main(string[] args)
{
Settings.Initialize();
Settings.Save();
Game = new Game();
server = new Server();
while (!breakFlag)
{
String input = Console.ReadLine();
switch (input.Split(" ")[0].ToLower())
{
case "stop":
server.stop("Manual stop");
breakFlag = true;
break;
case "start":
Game.Start();
break;
}
}
}
}
}

60
MafiaServer/Server.cs Normal file
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using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using MafiaCommon.Packets;
using Newtonsoft.Json;
namespace MafiaServer
{
public class Server
{
private Socket _socket;
private Thread _acceptor;
private List<Socket> _clientSockets = new List<Socket>();
private List<Thread> _clientThreads = new List<Thread>();
public Server()
{
_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
_socket.Bind(new IPEndPoint(IPAddress.Any, Settings.Config().Port));
_socket.Listen(10);
_acceptor = new Thread(new ThreadStart(acceptor));
_acceptor.IsBackground = true;
_acceptor.Start();
Console.WriteLine("Server started!");
}
public void stop(String reason)
{
_acceptor.Interrupt();
foreach (Thread thread in _clientThreads)
{
thread.Interrupt();
}
foreach (Socket socket in _clientSockets)
{
if (socket.Connected)
{
socket.Send(PacketConverter.toBytes(new ServerShutdownPacket(reason)));
}
}
}
private void acceptor()
{
while (true)
{
Socket playerSocket = _socket.Accept();
PlayerSocketWorker playerSocketWorker = new PlayerSocketWorker(playerSocket);
Thread thread = new Thread(playerSocketWorker.run);
_clientSockets.Add(playerSocket);
_clientThreads.Add(thread);
thread.Start();
}
}
}
}

35
MafiaServer/Settings.cs Normal file
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using System;
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MafiaServer
{
public class Settings
{
private static MainConfig _config;
public static MainConfig Config()
{
return _config;
}
public static void Initialize()
{
try
{
_config = JsonConvert.DeserializeObject<MainConfig>(File.ReadAllText("config.json"));
}
catch (FileNotFoundException e)
{
_config = new MainConfig();
File.Create("config.json").Close();
}
}
public static void Save()
{
File.WriteAllText("config.json",JsonConvert.SerializeObject(_config,Formatting.Indented));
}
}
}