Fix players list crash
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96171d4d70
commit
7e6669c01f
@ -264,21 +264,26 @@ namespace MafiaClient
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}
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private void GameDaySelect_OnMouseDoubleClick(object sender, RoutedEventArgs e)
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{
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if (this.FindControl<ListBox>("GameDaySelect").SelectedItem != null)
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{
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ListBoxItem selected = (ListBoxItem) (this.FindControl<ListBox>("GameDaySelect").SelectedItem);
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App.Instance.Connection.Vote(Convert.ToInt32(((string) selected.Content).Split(")")[0]));
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}
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}
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public void ShowDay(bool voting, Role role, List<Player> players)
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{
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this.FindControl<ListBox>("GameDaySelect").IsEnabled = voting;
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if (players.Count != 0)
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{
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List<ListBoxItem> items = new List<ListBoxItem>();
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foreach (Player player in players)
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{
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items.Add(new ListBoxItem {Content = player.Id.ToString() + ") " + player.Name});
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items.Add(new ListBoxItem {Content = player.Id + ") " + player.Name});
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}
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this.FindControl<ListBox>("GameDaySelect").Items = items;
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}
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if (role == Role.Died)
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{
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@ -223,9 +223,11 @@ namespace MafiaServer
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_votesRemain.Add(player);
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}
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List<Player> players = GetPlayersRoles();
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foreach (var player in _players)
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{
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player.SendPacket(new GameStageChangedPacket(GameState.VotingDay, player.Role, GetPlayersRoles()));
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player.SendPacket(new GameStageChangedPacket(GameState.VotingDay, player.Role, players));
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player.SendPacket(new MessageReceivePacket(ChatType.Day, true, "System", "Начинаем голосование!"));
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}
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}
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