Fix warnings

This commit is contained in:
Ilya 2021-02-22 01:53:21 +03:00
parent adfb11d087
commit b0ef768853
10 changed files with 112 additions and 127 deletions

View File

@ -1,7 +1,6 @@
<Application x:Class="MafiaGame.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:MafiaGame"
Startup="App_OnStartup"
Exit="App_OnExit"
StartupUri="MainWindow.xaml">

View File

@ -73,19 +73,19 @@
</Viewbox>
</TextBlock>
<TextBox Grid.Column="1" Grid.Row="3" x:Name="IpBox" FontSize="30"></TextBox>
<Button Grid.Column="1" Grid.Row="5" Click="ConnectToServer_OnClick" x:Name="IpInputGUIConnect">
<Button Grid.Column="1" Grid.Row="5" Click="ConnectToServer_OnClick" x:Name="IpInputGuiConnect">
<Viewbox>
<TextBlock Text="Подключится" FontSize="25"></TextBlock>
</Viewbox>
</Button>
<Button Grid.Column="1" Grid.Row="7" Click="Back_OnClick" x:Name="IpInputGUIBack">
<Button Grid.Column="1" Grid.Row="7" Click="Back_OnClick" x:Name="IpInputGuiBack">
<Viewbox>
<TextBlock Text="Назад" FontSize="25"></TextBlock>
</Viewbox>
</Button>
</Grid>
<Grid x:Name="SettingsGUI" Visibility="Hidden">
<Grid x:Name="SettingsGui" Visibility="Hidden">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="5*"></ColumnDefinition>
<ColumnDefinition Width="10*"></ColumnDefinition>

View File

@ -1,18 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using DiscordRPC;
using MafiaCommon;
@ -21,7 +12,7 @@ namespace MafiaGame
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
public partial class MainWindow
{
private static MainWindow _mainWindow;
@ -42,7 +33,7 @@ namespace MafiaGame
public void HideAll()
{
MainMenu.Visibility = Visibility.Hidden;
SettingsGUI.Visibility = Visibility.Hidden;
SettingsGui.Visibility = Visibility.Hidden;
IpInput.Visibility = Visibility.Hidden;
GameQueue.Visibility = Visibility.Hidden;
DisconnectScreen.Visibility = Visibility.Hidden;
@ -54,13 +45,13 @@ namespace MafiaGame
private void Exit_OnClick(object sender, RoutedEventArgs e)
{
App.Current.Shutdown(0);
Application.Current.Shutdown(0);
}
private void Play_OnClick(object sender, RoutedEventArgs e)
{
IpInputGUIBack.IsEnabled = true;
IpInputGUIConnect.IsEnabled = true;
IpInputGuiBack.IsEnabled = true;
IpInputGuiConnect.IsEnabled = true;
IpBox.IsEnabled = true;
MainMenu.Visibility = Visibility.Hidden;
IpInput.Visibility = Visibility.Visible;
@ -77,8 +68,8 @@ namespace MafiaGame
{
State = "Присоединяется к серверу"
});
IpInputGUIBack.IsEnabled = false;
IpInputGUIConnect.IsEnabled = false;
IpInputGuiBack.IsEnabled = false;
IpInputGuiConnect.IsEnabled = false;
IpBox.IsEnabled = false;
Thread thread = new Thread(() =>
{
@ -101,7 +92,7 @@ namespace MafiaGame
private void SettingsBack_OnClick(object sender, RoutedEventArgs e)
{
Settings.Save();
SettingsGUI.Visibility = Visibility.Hidden;
SettingsGui.Visibility = Visibility.Hidden;
MainMenu.Visibility = Visibility.Visible;
App.Instance.GetRpcClient().SetPresence(new RichPresence()
{
@ -112,7 +103,7 @@ namespace MafiaGame
private void Settings_OnClick(object sender, RoutedEventArgs e)
{
MainMenu.Visibility = Visibility.Hidden;
SettingsGUI.Visibility = Visibility.Visible;
SettingsGui.Visibility = Visibility.Visible;
NickBox.Text = Settings.Config().Nick;
}
@ -125,7 +116,7 @@ namespace MafiaGame
{
MainMenu.Visibility = Visibility.Hidden;
IpInput.Visibility = Visibility.Hidden;
SettingsGUI.Visibility = Visibility.Hidden;
SettingsGui.Visibility = Visibility.Hidden;
DisconnectScreen.Visibility = Visibility.Hidden;
GameQueue.Visibility = Visibility.Visible;
}
@ -135,7 +126,7 @@ namespace MafiaGame
ReasonText.Text = reason;
MainMenu.Visibility = Visibility.Hidden;
IpInput.Visibility = Visibility.Hidden;
SettingsGUI.Visibility = Visibility.Hidden;
SettingsGui.Visibility = Visibility.Hidden;
GameQueue.Visibility = Visibility.Hidden;
DisconnectScreen.Visibility = Visibility.Visible;
}

View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using DiscordRPC;
using MafiaCommon.Packets;
@ -16,8 +17,8 @@ namespace MafiaGame
private int _port = 25743;
private Socket _socket;
private Thread _thread;
private bool _breakFlag = false;
private bool connected;
private bool _breakFlag;
private bool _connected;
public ServerConnection(String ip)
{
@ -31,7 +32,7 @@ namespace MafiaGame
_host = ip;
}
_thread = new Thread(serverListener);
_thread = new Thread(ServerListener);
_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
@ -40,17 +41,17 @@ namespace MafiaGame
}
catch (Exception e)
{
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow.Instance.ShowDisconnectScreen(e.Message);
}));
});
return;
}
_socket.Send(PacketConverter.ToBytes(new ConnectPacket(Settings.Config().Nick)));
_thread.IsBackground = true;
_thread.Start();
connected = true;
_connected = true;
}
public void SendMessage(ChatType chatType, string text)
@ -60,7 +61,7 @@ namespace MafiaGame
public void Disconnect()
{
connected = false;
_connected = false;
_socket.Send(PacketConverter.ToBytes(new DisconnectPlayerPacket()));
_thread.Interrupt();
_socket.Close();
@ -71,7 +72,7 @@ namespace MafiaGame
_socket.Send(PacketConverter.ToBytes(new VotePacket(id)));
}
private void serverListener()
private void ServerListener()
{
while (!_breakFlag)
{
@ -89,14 +90,14 @@ namespace MafiaGame
catch (Exception e)
{
_socket.Close();
if (connected)
if (_connected)
{
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow.Instance.HideAll();
MainWindow.Instance.ShowDisconnectScreen(e.Message);
}));
connected = false;
});
_connected = false;
}
_breakFlag = true;
}
@ -119,7 +120,7 @@ namespace MafiaGame
switch (packet.PacketType)
{
case PacketType.Welcome:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow.Instance.QueueOnline.Text = ((WelcomePacket) packet).Players + "/" +
((WelcomePacket) packet).MaxPlayers;
@ -139,21 +140,21 @@ namespace MafiaGame
Timestamps = Timestamps.Now,
Details = "Ожидание старта"
});
}));
});
break;
case PacketType.Disconnect:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow.Instance.ShowDisconnectScreen(((DisconnectPacket) packet).Reason);
}));
});
_breakFlag = true;
break;
case PacketType.PlayerConnected:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow.Instance.QueueOnline.Text = ((PlayerConnectedPacket) packet).Players + "/" +
((PlayerConnectedPacket) packet).MaxPlayers;
}));
});
try
{
App.Instance.GetRpcClient().UpdatePartySize(((PlayerConnectedPacket) packet).Players);
@ -165,11 +166,11 @@ namespace MafiaGame
break;
case PacketType.PlayerDisconnected:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow.Instance.QueueOnline.Text = ((PlayerDisconnectedPacket) packet).Players + "/" +
((PlayerDisconnectedPacket) packet).MaxPlayers;
}));
});
try
{
App.Instance.GetRpcClient().UpdatePartySize(((PlayerDisconnectedPacket) packet).Players);
@ -181,15 +182,15 @@ namespace MafiaGame
break;
case PacketType.ServerShutdown:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow.Instance.ShowDisconnectScreen("Сервер выключен: " +
((ServerShutdownPacket) packet).Reason);
}));
});
_breakFlag = true;
break;
case PacketType.MessageReceivePacket:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
ListBoxItem message = new ListBoxItem();
if (((MessageReceivePacket) packet).IsSystem)
@ -217,21 +218,21 @@ namespace MafiaGame
MainWindow.Instance.GameDayChat.ScrollIntoView(message);
break;
}
}));
});
break;
case PacketType.GameStartPacket:
List<Player> players = ((GameStartPacket) packet).Players;
switch (((GameStartPacket) packet).Role)
{
case Role.Citizen:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow.Instance.HideAll();
MainWindow.Instance.ShowVotingPassive("Ты Мирный Житель");
}));
});
break;
case Role.Don:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow.Instance.HideAll();
MainWindow.Instance.GameVotingActiveSelect.Items.Clear();
@ -242,10 +243,10 @@ namespace MafiaGame
item.Content = player.Id.ToString() + ") " + player.Name;
MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
}
}));
});
break;
case Role.Mafia:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow.Instance.HideAll();
MainWindow.Instance.GameVotingActiveSelect.Items.Clear();
@ -256,36 +257,36 @@ namespace MafiaGame
item.Content = player.Id.ToString() + ") " + player.Name;
MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
}
}));
});
break;
}
App.Instance.GetRpcClient().UpdateDetails("Ночь");
break;
case PacketType.EndGame:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow.Instance.ShowGameEnd(((EndGamePacket)packet).IsWon,((EndGamePacket)packet).PlayerRoles);
}));
});
App.Instance.GetRpcClient().UpdateDetails("Ожидание старта");
break;
case PacketType.GameStateChanged:
App.Current.Dispatcher.Invoke((Action) (() => { MainWindow.Instance.HideAll(); }));
Application.Current.Dispatcher.Invoke(() => { MainWindow.Instance.HideAll(); });
players = ((GameStageChangedPacket) packet).Players;
switch (((GameStageChangedPacket) packet).GameState)
{
case GameState.Day:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow.Instance.ShowDay(false, ((GameStageChangedPacket) packet).Role,players);
}));
});
App.Instance.GetRpcClient().UpdateDetails("День");
break;
case GameState.VotingDay:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
MainWindow.Instance.ShowDay(true, ((GameStageChangedPacket) packet).Role,players);
}));
});
App.Instance.GetRpcClient().UpdateDetails("Голосование!");
break;
case GameState.VotingNight:
@ -293,17 +294,17 @@ namespace MafiaGame
{
case Role.Citizen:
case Role.Died:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
String rol;
if (((GameStageChangedPacket)packet).Role == Role.Citizen) rol = "Мирный житель";
else rol = "Мёртв";
MainWindow.Instance.ShowVotingPassive("Ты " +rol+ "!");
}));
});
break;
case Role.Mafia:
case Role.Don:
App.Current.Dispatcher.Invoke((Action) (() =>
Application.Current.Dispatcher.Invoke(() =>
{
String rol;
if (((GameStageChangedPacket)packet).Role == Role.Mafia) rol = "Мафия";
@ -316,7 +317,7 @@ namespace MafiaGame
item.Content = player.Id.ToString() + ") " + player.Name;
MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
}
}));
});
break;
}
break;

View File

@ -1,7 +1,5 @@
using System;
using System.IO;
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MafiaGame
{
@ -20,7 +18,7 @@ namespace MafiaGame
{
_config = JsonConvert.DeserializeObject<MainConfig>(File.ReadAllText("config.json"));
}
catch (FileNotFoundException e)
catch (FileNotFoundException)
{
_config = new MainConfig();
File.Create("config.json").Close();

View File

@ -23,21 +23,21 @@ namespace MafiaServer
{
if (_players.Count >= Settings.Config().MaxPlayers)
{
player.sendPacket(new DisconnectPacket("Game Full!"));
player.disconnect();
player.SendPacket(new DisconnectPacket("Game Full!"));
player.Disconnect();
}
else
{
if (_isStarted)
{
player.sendPacket(new DisconnectPacket("Game already started!"));
player.disconnect();
player.SendPacket(new DisconnectPacket("Game already started!"));
player.Disconnect();
}
else
{
foreach (var othPlayer in _players)
{
othPlayer.sendPacket(new PlayerConnectedPacket(player.PlayerName, _players.Count + 1,
othPlayer.SendPacket(new PlayerConnectedPacket(player.PlayerName, _players.Count + 1,
Settings.Config().MaxPlayers));
}
@ -47,7 +47,7 @@ namespace MafiaServer
player.OnPlayerSendMessageEvent += PlayerOnOnPlayerSendMessageEvent;
player.OnDisconnectEvent += PlayerOnOnDisconnectEvent;
player.OnPlayerVoteEvent += PlayerOnOnPlayerVoteEvent;
player.sendPacket(new WelcomePacket(Settings.Config().ServerName, _players.Count,
player.SendPacket(new WelcomePacket(Settings.Config().ServerName, _players.Count,
Settings.Config().MaxPlayers));
}
}
@ -70,7 +70,7 @@ namespace MafiaServer
{
foreach (var p in _players)
{
p.sendPacket(new EndGamePacket(true, _playerRolesAtStart));
p.SendPacket(new EndGamePacket(true, _playerRolesAtStart));
}
_isStarted = false;
@ -82,7 +82,7 @@ namespace MafiaServer
_mafia[0].Role = Role.Don;
if (_gameState == GameState.VotingNight)
{
_mafia[0].sendPacket(new MessageReceivePacket(ChatType.Active, true, "System",
_mafia[0].SendPacket(new MessageReceivePacket(ChatType.Active, true, "System",
"Дон покинул игру, ты новый дон!"));
}
@ -100,7 +100,7 @@ namespace MafiaServer
if (mafias < aliveLefts) return true;
foreach (var p in _players)
{
p.sendPacket(new EndGamePacket(p.Role == Role.Mafia || p.Role == Role.Don, _playerRolesAtStart));
p.SendPacket(new EndGamePacket(p.Role == Role.Mafia || p.Role == Role.Don, _playerRolesAtStart));
}
_isStarted = false;
@ -125,7 +125,7 @@ namespace MafiaServer
foreach (var player in _players.Where(player =>
player.Role == Role.Mafia || player.Role == Role.Don))
{
player.sendPacket(new MessageReceivePacket(ChatType.Active, true, "System",
player.SendPacket(new MessageReceivePacket(ChatType.Active, true, "System",
sender.PlayerName + " проголосовал за " + voteFor.PlayerName));
}
@ -136,7 +136,7 @@ namespace MafiaServer
foreach (var player in _players.Where(player =>
player.Role == Role.Mafia || player.Role == Role.Don))
{
player.sendPacket(new MessageReceivePacket(ChatType.Active, true, "System",
player.SendPacket(new MessageReceivePacket(ChatType.Active, true, "System",
sender.PlayerName + " проголосовал за " + voteFor.PlayerName));
}
@ -149,7 +149,7 @@ namespace MafiaServer
_votesRemain.Remove(sender);
foreach (var player in _players)
{
player.sendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
player.SendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
sender.PlayerName + " проголосовал за " + voteFor.PlayerName));
}
@ -176,9 +176,9 @@ namespace MafiaServer
_gameState = GameState.Day;
foreach (var player in _players)
{
player.sendPacket(new GameStageChangedPacket(GameState.Day, player.Role,
player.SendPacket(new GameStageChangedPacket(GameState.Day, player.Role,
GetPlayersRoles()));
player.sendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
player.SendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
killed.PlayerName + " был убит!"));
}
@ -202,9 +202,9 @@ namespace MafiaServer
FillNightVotes();
foreach (var player in _players)
{
player.sendPacket(new GameStageChangedPacket(GameState.VotingNight, player.Role,
player.SendPacket(new GameStageChangedPacket(GameState.VotingNight, player.Role,
GetPlayersRoles()));
player.sendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
player.SendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
killed.PlayerName + " был повешен!"));
}
}
@ -225,8 +225,8 @@ namespace MafiaServer
foreach (var player in _players)
{
player.sendPacket(new GameStageChangedPacket(GameState.VotingDay, player.Role, GetPlayersRoles()));
player.sendPacket(new MessageReceivePacket(ChatType.Day, true, "System", "Начинаем голосование!"));
player.SendPacket(new GameStageChangedPacket(GameState.VotingDay, player.Role, GetPlayersRoles()));
player.SendPacket(new MessageReceivePacket(ChatType.Day, true, "System", "Начинаем голосование!"));
}
}
@ -249,7 +249,7 @@ namespace MafiaServer
_players.Remove(sender);
foreach (var player in _players)
{
player.sendPacket(new PlayerDisconnectedPacket(true, sender.Id, _players.Count,
player.SendPacket(new PlayerDisconnectedPacket(true, sender.Id, _players.Count,
Settings.Config().MaxPlayers));
}
@ -321,17 +321,17 @@ namespace MafiaServer
var players = GetPlayersRoles();
don.sendPacket(new GameStartPacket(Role.Don, players));
don.SendPacket(new GameStartPacket(Role.Don, players));
_votesRemain.Add(don);
foreach (var player in empty)
{
player.sendPacket(new GameStartPacket(Role.Citizen, players));
player.SendPacket(new GameStartPacket(Role.Citizen, players));
}
foreach (var player in _mafia)
{
player.sendPacket(new GameStartPacket(Role.Mafia, players));
player.SendPacket(new GameStartPacket(Role.Mafia, players));
_votesRemain.Add(player);
}
@ -351,7 +351,7 @@ namespace MafiaServer
_players.Remove(sender);
foreach (var player in _players)
{
player.sendPacket(new PlayerDisconnectedPacket(true, sender.Id, _players.Count,
player.SendPacket(new PlayerDisconnectedPacket(true, sender.Id, _players.Count,
Settings.Config().MaxPlayers));
}
@ -371,7 +371,7 @@ namespace MafiaServer
{
foreach (var player in _players)
{
player.sendPacket(new MessageReceivePacket(ChatType.Queue, false, sender.PlayerName, text));
player.SendPacket(new MessageReceivePacket(ChatType.Queue, false, sender.PlayerName, text));
}
}
@ -386,7 +386,7 @@ namespace MafiaServer
foreach (var player in _players.Where(player =>
player.Role == Role.Mafia || player.Role == Role.Don))
{
player.sendPacket(new MessageReceivePacket(ChatType.Active, false,
player.SendPacket(new MessageReceivePacket(ChatType.Active, false,
sender.PlayerName,
text));
}
@ -401,14 +401,14 @@ namespace MafiaServer
{
if (sender.Role == Role.Died)
{
sender.sendPacket(new MessageReceivePacket(ChatType.Day, true, "system",
sender.SendPacket(new MessageReceivePacket(ChatType.Day, true, "system",
"Мёртвое говорить не может"));
}
else
{
foreach (var player in _players)
{
player.sendPacket(
player.SendPacket(
new MessageReceivePacket(ChatType.Day, false, sender.PlayerName, text));
}
}

View File

@ -10,7 +10,7 @@ namespace MafiaServer
{
public class PlayerSocketWorker
{
private Socket _socket;
private readonly Socket _socket;
public readonly string PlayerName;
public event OnDisconnectByErrorEvent OnDisconnectByErrorEvent;
public event OnPlayerSendMessageEvent OnPlayerSendMessageEvent;
@ -43,24 +43,24 @@ namespace MafiaServer
}
}
public void sendPacket(Packet packet)
public void SendPacket(Packet packet)
{
try
{
_socket.Send(PacketConverter.ToBytes(packet));
}
catch (Exception e)
catch (Exception)
{
// ignored
}
}
public void disconnect()
public void Disconnect()
{
_socket.Close();
}
public void run()
public void Run()
{
while (_socket.Connected)
{
@ -83,7 +83,7 @@ namespace MafiaServer
WorkPacket(packet);
}
}
catch (SocketException e)
catch (SocketException)
{
OnDisconnectByErrorEvent.Invoke(this);
}

View File

@ -2,10 +2,10 @@
namespace MafiaServer
{
class MafiaServer
static class MafiaServer
{
private static Server server;
private static Boolean breakFlag = false;
private static Server _server;
private static Boolean _breakFlag;
public static Game Game;
static void Main(string[] args)
@ -13,15 +13,15 @@ namespace MafiaServer
Settings.Initialize();
Settings.Save();
Game = new Game();
server = new Server();
while (!breakFlag)
_server = new Server();
while (!_breakFlag)
{
String input = Console.ReadLine();
switch (input.Split(" ")[0].ToLower())
{
case "stop":
server.stop("Manual stop");
breakFlag = true;
_server.Stop("Manual stop");
_breakFlag = true;
break;
case "start":
Game.Start();

View File

@ -4,16 +4,15 @@ using System.Net;
using System.Net.Sockets;
using System.Threading;
using MafiaCommon.Packets;
using Newtonsoft.Json;
namespace MafiaServer
{
public class Server
{
private Socket _socket;
private Thread _acceptor;
private List<Socket> _clientSockets = new List<Socket>();
private List<Thread> _clientThreads = new List<Thread>();
private readonly Socket _socket;
private readonly Thread _acceptor;
private readonly List<Socket> _clientSockets = new List<Socket>();
private readonly List<Thread> _clientThreads = new List<Thread>();
public Server()
{
@ -21,14 +20,13 @@ namespace MafiaServer
_socket.Bind(new IPEndPoint(IPAddress.Any, Settings.Config().Port));
_socket.Listen(10);
_acceptor = new Thread(new ThreadStart(acceptor));
_acceptor.IsBackground = true;
_acceptor = new Thread(Acceptor) {IsBackground = true};
_acceptor.Start();
Console.WriteLine("Server started!");
}
public void stop(String reason)
public void Stop(String reason)
{
_acceptor.Interrupt();
foreach (Thread thread in _clientThreads)
@ -44,13 +42,13 @@ namespace MafiaServer
}
}
private void acceptor()
private void Acceptor()
{
while (true)
{
Socket playerSocket = _socket.Accept();
PlayerSocketWorker playerSocketWorker = new PlayerSocketWorker(playerSocket);
Thread thread = new Thread(playerSocketWorker.run);
Thread thread = new Thread(playerSocketWorker.Run);
_clientSockets.Add(playerSocket);
_clientThreads.Add(thread);
thread.Start();

View File

@ -1,11 +1,9 @@
using System;
using System.IO;
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MafiaServer
{
public class Settings
public static class Settings
{
private static MainConfig _config;
@ -20,7 +18,7 @@ namespace MafiaServer
{
_config = JsonConvert.DeserializeObject<MainConfig>(File.ReadAllText("config.json"));
}
catch (FileNotFoundException e)
catch (FileNotFoundException)
{
_config = new MainConfig();
File.Create("config.json").Close();