Improve code style
This commit is contained in:
parent
21cf96ab5e
commit
b33d4b8553
@ -1,6 +1,4 @@
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using MafiaCommon;
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namespace MafiaServer.Events
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namespace MafiaServer.Events
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{
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public delegate void OnPlayerVoteEvent(PlayerSocketWorker sender, int id);
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}
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using MafiaCommon.Packets;
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using MafiaCommon;
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@ -8,21 +9,16 @@ namespace MafiaServer
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{
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public class Game
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{
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private List<PlayerSocketWorker> _players = new List<PlayerSocketWorker>();
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private List<PlayerRole> _playerRolesAtStart = new List<PlayerRole>();
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private bool isStarted = false;
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private readonly List<PlayerSocketWorker> _players = new List<PlayerSocketWorker>();
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private readonly List<PlayerRole> _playerRolesAtStart = new List<PlayerRole>();
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private bool _isStarted;
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private GameState _gameState = GameState.NotStarted;
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private List<PlayerSocketWorker> _votesRemain = new List<PlayerSocketWorker>();
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List<PlayerSocketWorker> _mafia = new List<PlayerSocketWorker>();
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private Dictionary<int, int> _mafiaVotes = new Dictionary<int, int>();
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private Dictionary<int, int> _dayVote = new Dictionary<int, int>();
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private readonly List<PlayerSocketWorker> _votesRemain = new List<PlayerSocketWorker>();
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private readonly List<PlayerSocketWorker> _mafia = new List<PlayerSocketWorker>();
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private readonly Dictionary<int, int> _mafiaVotes = new Dictionary<int, int>();
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private readonly Dictionary<int, int> _dayVote = new Dictionary<int, int>();
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private Timer _voteStartTimer;
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public Game()
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{
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}
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public void ConnectPlayer(PlayerSocketWorker player)
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{
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if (_players.Count >= Settings.Config().MaxPlayers)
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@ -32,14 +28,14 @@ namespace MafiaServer
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}
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else
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{
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if (isStarted)
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if (_isStarted)
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{
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player.sendPacket(new DisconnectPacket("Game already started!"));
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player.disconnect();
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}
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else
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{
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foreach (PlayerSocketWorker othPlayer in _players)
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foreach (var othPlayer in _players)
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{
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othPlayer.sendPacket(new PlayerConnectedPacket(player.PlayerName, _players.Count + 1,
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Settings.Config().MaxPlayers));
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@ -57,19 +53,9 @@ namespace MafiaServer
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}
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}
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public List<Player> GetPlayersRoles()
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private List<Player> GetPlayersRoles()
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{
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List<Player> players = new List<Player>();
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foreach (PlayerSocketWorker player in _players)
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{
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if (player.Role != Role.Died)
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{
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players.Add(new Player(player.Id, player.PlayerName));
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}
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}
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return players;
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return (from player in _players where player.Role != Role.Died select new Player(player.Id, player.PlayerName)).ToList();
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}
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private bool WorkDeath(PlayerSocketWorker player)
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@ -80,12 +66,12 @@ namespace MafiaServer
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_mafia.Remove(player);
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if (_mafia.Count == 0)
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{
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foreach (PlayerSocketWorker p in _players)
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foreach (var p in _players)
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{
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p.sendPacket(new EndGamePacket(true,_playerRolesAtStart));
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}
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isStarted = false;
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_isStarted = false;
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_gameState = GameState.NotStarted;
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return false;
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}
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@ -100,129 +86,118 @@ namespace MafiaServer
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}
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break;
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}
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int mafias = _mafia.Count + 1;
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int aliveLefts = 0;
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foreach (PlayerSocketWorker pl in _players)
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{
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if (pl.Role != Role.Died && pl.Role != Role.Don && pl.Role != Role.Mafia) aliveLefts++;
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}
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if (mafias >= aliveLefts)
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{
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foreach (PlayerSocketWorker p in _players)
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{
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p.sendPacket(new EndGamePacket(p.Role == Role.Mafia || p.Role == Role.Don, _playerRolesAtStart));
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}
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isStarted = false;
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_gameState = GameState.NotStarted;
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return false;
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}
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player.Role = Role.Died;
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return true;
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var mafias = _mafia.Count + 1;
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var aliveLefts = _players.Count(pl => pl.Role != Role.Died && pl.Role != Role.Don && pl.Role != Role.Mafia);
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if (mafias < aliveLefts) return true;
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foreach (var p in _players)
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{
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p.sendPacket(new EndGamePacket(p.Role == Role.Mafia || p.Role == Role.Don, _playerRolesAtStart));
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}
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_isStarted = false;
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_gameState = GameState.NotStarted;
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return false;
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}
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private void PlayerOnOnPlayerVoteEvent(PlayerSocketWorker sender, int id)
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{
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if (_votesRemain.Contains(sender))
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{
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PlayerSocketWorker voteFor = _players.FindPlayerById(id);
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var voteFor = _players.FindPlayerById(id);
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switch (_gameState)
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{
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case GameState.VotingNight:
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switch (sender.Role)
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{
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case Role.Don:
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_mafiaVotes.AddEmpty(id,2);
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_mafiaVotes.AddEmpty(id, 2);
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_votesRemain.Remove(sender);
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foreach (PlayerSocketWorker player in _players)
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foreach (var player in _players.Where(player =>
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player.Role == Role.Mafia || player.Role == Role.Don))
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{
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if (player.Role == Role.Mafia || player.Role == Role.Don)
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{
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player.sendPacket(new MessageReceivePacket(ChatType.Active,true,"System",sender.PlayerName+" проголосовал за "+voteFor.PlayerName));
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}
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player.sendPacket(new MessageReceivePacket(ChatType.Active, true, "System",
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sender.PlayerName + " проголосовал за " + voteFor.PlayerName));
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}
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break;
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case Role.Mafia:
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_mafiaVotes.AddEmpty(id,1);
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_mafiaVotes.AddEmpty(id, 1);
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_votesRemain.Remove(sender);
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foreach (PlayerSocketWorker player in _players)
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foreach (var player in _players.Where(player =>
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player.Role == Role.Mafia || player.Role == Role.Don))
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{
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if (player.Role == Role.Mafia || player.Role == Role.Don)
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{
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player.sendPacket(new MessageReceivePacket(ChatType.Active,true,"System",sender.PlayerName+" проголосовал за "+voteFor.PlayerName));
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}
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player.sendPacket(new MessageReceivePacket(ChatType.Active, true, "System",
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sender.PlayerName + " проголосовал за " + voteFor.PlayerName));
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}
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break;
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}
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break;
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case GameState.VotingDay:
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_dayVote.AddEmpty(id,1);
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_dayVote.AddEmpty(id, 1);
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_votesRemain.Remove(sender);
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break;
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}
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}
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if (_votesRemain.Count == 0)
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if (_votesRemain.Count != 0) return;
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switch (_gameState)
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{
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switch (_gameState)
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{
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case GameState.VotingNight:
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int selId = 0;
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int selVotes = 0;
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foreach (KeyValuePair<int,int> votes in _mafiaVotes)
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case GameState.VotingNight:
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var selId = 0;
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var selVotes = 0;
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foreach (var (key, value) in _mafiaVotes.Where(votes => votes.Value > selVotes))
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{
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selId = key;
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selVotes = value;
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}
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var killed = _players.FindPlayerById(selId);
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if (WorkDeath(killed))
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{
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_gameState = GameState.Day;
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foreach (var player in _players)
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{
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if (votes.Value > selVotes)
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{
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selId = votes.Key;
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selVotes = votes.Value;
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}
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player.sendPacket(new GameStageChangedPacket(GameState.Day, player.Role,
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GetPlayersRoles()));
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player.sendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
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killed.PlayerName + " был убит!"));
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}
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PlayerSocketWorker killed = _players.FindPlayerById(selId);
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if (WorkDeath(killed))
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{
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_gameState = GameState.Day;
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foreach (PlayerSocketWorker player in _players)
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{
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player.sendPacket(new GameStageChangedPacket(GameState.Day, player.Role,
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GetPlayersRoles()));
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player.sendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
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killed.PlayerName + " был убит!"));
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}
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_voteStartTimer = new Timer(StartDayVote, null, 60000, 60000);
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}
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_voteStartTimer = new Timer(StartDayVote, null, 60000, 60000);
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}
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break;
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case GameState.VotingDay:
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selId = 0;
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selVotes = 0;
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foreach (KeyValuePair<int, int> votes in _dayVote)
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{
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if (votes.Value > selVotes)
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{
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selId = votes.Key; selVotes = votes.Value;
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}
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}
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break;
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case GameState.VotingDay:
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selId = 0;
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selVotes = 0;
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foreach (var (key, value) in _dayVote.Where(votes => votes.Value > selVotes))
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{
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selId = key;
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selVotes = value;
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}
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killed = _players.FindPlayerById(selId);
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if (WorkDeath(killed))
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killed = _players.FindPlayerById(selId);
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if (WorkDeath(killed))
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{
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_gameState = GameState.VotingNight;
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FillNightVotes();
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foreach (var player in _players)
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{
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_gameState = GameState.VotingNight;
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FillNightVotes();
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foreach (PlayerSocketWorker player in _players)
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{
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player.sendPacket(new GameStageChangedPacket(GameState.VotingNight, player.Role,
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GetPlayersRoles()));
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player.sendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
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killed.PlayerName + " был повешен!"));
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}
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player.sendPacket(new GameStageChangedPacket(GameState.VotingNight, player.Role,
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GetPlayersRoles()));
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player.sendPacket(new MessageReceivePacket(ChatType.Day, true, "System",
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killed.PlayerName + " был повешен!"));
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}
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break;
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}
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}
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break;
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}
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}
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@ -231,14 +206,11 @@ namespace MafiaServer
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_voteStartTimer.Dispose();
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_gameState = GameState.VotingDay;
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_votesRemain.Clear();
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foreach (PlayerSocketWorker player in _players)
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foreach (var player in _players.Where(player => player.Role != Role.Died))
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{
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if (player.Role != Role.Died)
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{
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_votesRemain.Add(player);
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}
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_votesRemain.Add(player);
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}
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foreach (PlayerSocketWorker player in _players)
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foreach (var player in _players)
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{
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player.sendPacket(new GameStageChangedPacket(GameState.VotingDay,player.Role,GetPlayersRoles()));
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player.sendPacket(new MessageReceivePacket(ChatType.Day,true,"System","Начинаем голосование!"));
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@ -247,7 +219,7 @@ namespace MafiaServer
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private void FillNightVotes()
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{
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foreach (PlayerSocketWorker player in _players)
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foreach (var player in _players)
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{
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switch (player.Role)
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{
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@ -262,7 +234,7 @@ namespace MafiaServer
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private void PlayerOnOnDisconnectEvent(PlayerSocketWorker sender)
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{
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_players.Remove(sender);
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foreach (PlayerSocketWorker player in _players)
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foreach (var player in _players)
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{
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player.sendPacket(new PlayerDisconnectedPacket(true, sender.Id, _players.Count,
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Settings.Config().MaxPlayers));
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@ -275,7 +247,7 @@ namespace MafiaServer
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public void Start()
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{
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if (isStarted)
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if (_isStarted)
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{
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return;
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}
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@ -285,7 +257,7 @@ namespace MafiaServer
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return;
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}
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foreach (PlayerSocketWorker player in _players)
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foreach (var player in _players)
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{
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player.Role = Role.Citizen;
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}
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@ -294,12 +266,12 @@ namespace MafiaServer
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_mafiaVotes.Clear();
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_dayVote.Clear();
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Random random = new Random();
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var random = new Random();
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PlayerSocketWorker[] empty = _players.ToArray();
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var empty = _players.ToArray();
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random.Shuffle(empty);
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int mafiasNeed = empty.Length / 3;
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var mafiasNeed = empty.Length / 3;
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Console.WriteLine("Debug: needs counted");
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@ -324,43 +296,43 @@ namespace MafiaServer
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}
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}
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Console.WriteLine("Debug: randomazed");
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Console.WriteLine("Debug: randomized");
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PlayerSocketWorker don = _mafia[0];
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var don = _mafia[0];
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don.Role = Role.Don;
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_mafia.RemoveAt(0);
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List<Player> players = GetPlayersRoles();
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var players = GetPlayersRoles();
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don.sendPacket(new GameStartPacket(Role.Don,players));
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_votesRemain.Add(don);
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foreach (PlayerSocketWorker player in empty)
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foreach (var player in empty)
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{
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player.sendPacket(new GameStartPacket(Role.Citizen,players));
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}
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foreach (PlayerSocketWorker player in _mafia)
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foreach (var player in _mafia)
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{
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player.sendPacket(new GameStartPacket(Role.Mafia,players));
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_votesRemain.Add(player);
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}
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foreach (PlayerSocketWorker player in _players)
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foreach (var player in _players)
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{
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_playerRolesAtStart.Add(new PlayerRole(player.PlayerName,player.Role));
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}
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Console.WriteLine("Debug: packets sended");
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Console.WriteLine("Debug: packets sent");
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isStarted = true;
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_isStarted = true;
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_gameState = GameState.VotingNight;
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}
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private void OnDisconnectByError(PlayerSocketWorker sender)
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{
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_players.Remove(sender);
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foreach (PlayerSocketWorker player in _players)
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foreach (var player in _players)
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{
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player.sendPacket(new PlayerDisconnectedPacket(true,sender.Id,_players.Count,Settings.Config().MaxPlayers));
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}
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@ -372,35 +344,32 @@ namespace MafiaServer
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switch (chatType)
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{
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case ChatType.Queue:
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if (!isStarted)
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if (!_isStarted)
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{
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foreach (PlayerSocketWorker player in _players)
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foreach (var player in _players)
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{
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player.sendPacket(new MessageReceivePacket(ChatType.Queue,false,sender.PlayerName,text));
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}
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}
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break;
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case ChatType.Active:
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if (isStarted)
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if (_isStarted)
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{
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switch (sender.Role)
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{
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case Role.Mafia:
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case Role.Don:
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foreach (PlayerSocketWorker player in _players)
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foreach (var player in _players.Where(player => player.Role == Role.Mafia || player.Role == Role.Don))
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{
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if (player.Role == Role.Mafia || player.Role == Role.Don)
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{
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player.sendPacket(new MessageReceivePacket(ChatType.Active, false, sender.PlayerName,
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text));
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}
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player.sendPacket(new MessageReceivePacket(ChatType.Active, false, sender.PlayerName,
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text));
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}
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break;
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}
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}
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break;
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case ChatType.Day:
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if (isStarted)
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if (_isStarted)
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{
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if (sender.Role == Role.Died)
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{
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@ -408,7 +377,7 @@ namespace MafiaServer
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}
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else
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{
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foreach (PlayerSocketWorker player in _players)
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foreach (var player in _players)
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{
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player.sendPacket(
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new MessageReceivePacket(ChatType.Day, false, sender.PlayerName, text));
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@ -416,6 +385,9 @@ namespace MafiaServer
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}
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}
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break;
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default:
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Console.WriteLine("User sending in bad chat");
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break;
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}
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}
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}
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