diff --git a/MafiaGame/App.xaml b/MafiaGame/App.xaml
deleted file mode 100644
index 155c8f5..0000000
--- a/MafiaGame/App.xaml
+++ /dev/null
@@ -1,10 +0,0 @@
-
-
-
-
-
diff --git a/MafiaGame/App.xaml.cs b/MafiaGame/App.xaml.cs
deleted file mode 100644
index abc4a2f..0000000
--- a/MafiaGame/App.xaml.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-using System.Windows;
-using DiscordRPC;
-using DiscordRPC.Logging;
-using DiscordRPC.Message;
-
-namespace MafiaGame
-{
- ///
- /// Interaction logic for App.xaml
- ///
- public partial class App
- {
- public App()
- {
- App.Instance = this;
- }
-
- public static App Instance;
-
- private DiscordRpcClient _rpcClient;
-
- public ServerConnection Connection;
-
- public DiscordRpcClient GetRpcClient()
- {
- return _rpcClient;
- }
-
- private void App_OnStartup(object sender, StartupEventArgs e)
- {
- _rpcClient = new DiscordRpcClient("800016130097152000", autoEvents: true);
- _rpcClient.RegisterUriScheme();
- _rpcClient.Logger = new ConsoleLogger() { Level = LogLevel.Warning };
- _rpcClient.OnJoinRequested += RpcClientOnOnJoinRequested;
- _rpcClient.OnJoin += RpcClientOnOnJoin;
- _rpcClient.SetSubscription(EventType.Join | EventType.JoinRequest);
- _rpcClient.Initialize();
- _rpcClient.SetPresence(new RichPresence()
- {
- State = "Запуск игры..."
- });
-
- Settings.Initialize();
- Settings.Save();
- }
-
- private void RpcClientOnOnJoin(object sender, JoinMessage args)
- {
- string secret = args.Secret;
- Connection = new ServerConnection(secret.Replace("/join", ""));
- }
-
- private void RpcClientOnOnJoinRequested(object sender, JoinRequestMessage args)
- {
- _rpcClient.Respond(args, true);
- }
-
- private void App_OnExit(object sender, ExitEventArgs e)
- {
- _rpcClient.Dispose();
- }
- }
-}
\ No newline at end of file
diff --git a/MafiaGame/AssemblyInfo.cs b/MafiaGame/AssemblyInfo.cs
deleted file mode 100644
index 4a05c7d..0000000
--- a/MafiaGame/AssemblyInfo.cs
+++ /dev/null
@@ -1,10 +0,0 @@
-using System.Windows;
-
-[assembly: ThemeInfo(
- ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
- //(used if a resource is not found in the page,
- // or application resource dictionaries)
- ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
- //(used if a resource is not found in the page,
- // app, or any theme specific resource dictionaries)
-)]
\ No newline at end of file
diff --git a/MafiaGame/MafiaGame.csproj b/MafiaGame/MafiaGame.csproj
deleted file mode 100644
index d02b9c2..0000000
--- a/MafiaGame/MafiaGame.csproj
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
- WinExe
- net5.0-windows
- true
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/MafiaGame/MainConfig.cs b/MafiaGame/MainConfig.cs
deleted file mode 100644
index b60ddd6..0000000
--- a/MafiaGame/MainConfig.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-namespace MafiaGame
-{
- public class MainConfig
- {
- public string Nick = "the Player";
- }
-}
\ No newline at end of file
diff --git a/MafiaGame/MainWindow.xaml b/MafiaGame/MainWindow.xaml
deleted file mode 100644
index bab6538..0000000
--- a/MafiaGame/MainWindow.xaml
+++ /dev/null
@@ -1,381 +0,0 @@
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diff --git a/MafiaGame/MainWindow.xaml.cs b/MafiaGame/MainWindow.xaml.cs
deleted file mode 100644
index 6967a65..0000000
--- a/MafiaGame/MainWindow.xaml.cs
+++ /dev/null
@@ -1,280 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Threading;
-using System.Windows;
-using System.Windows.Controls;
-using System.Windows.Input;
-using DiscordRPC;
-using MafiaCommon;
-
-namespace MafiaGame
-{
- ///
- /// Interaction logic for MainWindow.xaml
- ///
- public partial class MainWindow
- {
- private static MainWindow _mainWindow;
-
- public static MainWindow Instance => _mainWindow;
-
- public MainWindow()
- {
- InitializeComponent();
-
- _mainWindow = this;
-
- App.Instance.GetRpcClient().SetPresence(new RichPresence()
- {
- State = "В главном меню"
- });
- }
-
- public void HideAll()
- {
- MainMenu.Visibility = Visibility.Hidden;
- SettingsGui.Visibility = Visibility.Hidden;
- IpInput.Visibility = Visibility.Hidden;
- GameQueue.Visibility = Visibility.Hidden;
- DisconnectScreen.Visibility = Visibility.Hidden;
- GameVotingPassive.Visibility = Visibility.Hidden;
- GameVotingActive.Visibility = Visibility.Hidden;
- GameEndScreen.Visibility = Visibility.Hidden;
- GameDay.Visibility = Visibility.Hidden;
- }
-
- private void Exit_OnClick(object sender, RoutedEventArgs e)
- {
- Application.Current.Shutdown(0);
- }
-
- private void Play_OnClick(object sender, RoutedEventArgs e)
- {
- IpInputGuiBack.IsEnabled = true;
- IpInputGuiConnect.IsEnabled = true;
- IpBox.IsEnabled = true;
- MainMenu.Visibility = Visibility.Hidden;
- IpInput.Visibility = Visibility.Visible;
- App.Instance.GetRpcClient().SetPresence(new RichPresence()
- {
- State = "Выбирает сервер"
- });
- }
-
- private void ConnectToServer_OnClick(object sender, RoutedEventArgs e)
- {
- String ip = IpBox.Text;
- App.Instance.GetRpcClient().SetPresence(new RichPresence()
- {
- State = "Присоединяется к серверу"
- });
- IpInputGuiBack.IsEnabled = false;
- IpInputGuiConnect.IsEnabled = false;
- IpBox.IsEnabled = false;
- Thread thread = new Thread(() =>
- {
- App.Instance.Connection = new ServerConnection(ip);
- });
- thread.Start();
- }
-
- private void Back_OnClick(object sender, RoutedEventArgs e)
- {
- IpInput.Visibility = Visibility.Hidden;
- DisconnectScreen.Visibility = Visibility.Hidden;
- MainMenu.Visibility = Visibility.Visible;
- App.Instance.GetRpcClient().SetPresence(new RichPresence()
- {
- State = "В главном меню"
- });
- }
-
- private void SettingsBack_OnClick(object sender, RoutedEventArgs e)
- {
- Settings.Save();
- SettingsGui.Visibility = Visibility.Hidden;
- MainMenu.Visibility = Visibility.Visible;
- App.Instance.GetRpcClient().SetPresence(new RichPresence()
- {
- State = "В главном меню"
- });
- }
-
- private void Settings_OnClick(object sender, RoutedEventArgs e)
- {
- MainMenu.Visibility = Visibility.Hidden;
- SettingsGui.Visibility = Visibility.Visible;
- NickBox.Text = Settings.Config().Nick;
- }
-
- private void NickBox_OnTextInput(object sender, TextChangedEventArgs e)
- {
- Settings.Config().Nick = NickBox.Text;
- }
-
- public void ShowGameQueueScreen()
- {
- MainMenu.Visibility = Visibility.Hidden;
- IpInput.Visibility = Visibility.Hidden;
- SettingsGui.Visibility = Visibility.Hidden;
- DisconnectScreen.Visibility = Visibility.Hidden;
- GameQueue.Visibility = Visibility.Visible;
- }
-
- public void ShowDisconnectScreen(string reason)
- {
- ReasonText.Text = reason;
- MainMenu.Visibility = Visibility.Hidden;
- IpInput.Visibility = Visibility.Hidden;
- SettingsGui.Visibility = Visibility.Hidden;
- GameQueue.Visibility = Visibility.Hidden;
- DisconnectScreen.Visibility = Visibility.Visible;
- }
-
- private void GameQueue_OnKeyUp(object sender, KeyEventArgs e)
- {
- if (e.Key == Key.Enter)
- {
- GameQueueChatSend_OnClick(null, null);
- }
- }
-
- private void GameQueueChatSend_OnClick(object sender, RoutedEventArgs e)
- {
- if (QueueChatInput.Text.Trim() != "")
- {
- App.Instance.Connection.SendMessage(ChatType.Queue, QueueChatInput.Text);
- QueueChatInput.Clear();
- }
- }
-
- public void ShowVotingPassive(string name)
- {
- GameQueue.Visibility = Visibility.Hidden;
- GameVotingPassive.Visibility = Visibility.Visible;
- GameVotingPassiveRole.Text = name;
- }
-
- public void ShowVotingActive(string name)
- {
- GameQueue.Visibility = Visibility.Hidden;
- GameVotingActive.Visibility = Visibility.Visible;
- GameVotingActiveRole.Text = name;
- }
-
- private void GameVotingActiveChatSend_OnClick(object sender, RoutedEventArgs e)
- {
- if (GameVotingActiveChatInput.Text.Trim() != "")
- {
- App.Instance.Connection.SendMessage(ChatType.Active, GameVotingActiveChatInput.Text);
- GameVotingActiveChatInput.Clear();
- }
- }
-
- private void GameVotingActive_OnKeyUp(object sender, KeyEventArgs e)
- {
- if (e.Key == Key.Enter)
- {
- GameVotingActiveChatSend_OnClick(null, null);
- }
- }
-
- public void ShowGameEnd(bool isWon, List playerRoles)
- {
- GameEndScreenWon.Text = isWon ? "Ты победил!" : "Ты проиграл!";
-
- string text = "";
-
- foreach (PlayerRole playerRole in playerRoles)
- {
- string role = "Роль";
- switch (playerRole.Role)
- {
- case Role.Citizen:
- role = "Мирный житель";
- break;
- case Role.Mafia:
- role = "Мафия";
- break;
- case Role.Don:
- role = "Дон";
- break;
- }
-
- text += playerRole.Name + " - " + role + Environment.NewLine;
- }
-
- GameEndScreenRoles.Text = text;
-
- HideAll();
- GameEndScreen.Visibility = Visibility.Visible;
- }
-
- private void GameEndScreenBack_OnClick(object sender, RoutedEventArgs e)
- {
- GameEndScreen.Visibility = Visibility.Hidden;
- GameQueue.Visibility = Visibility.Visible;
- }
-
- private void GameQueueLeave_OnClick(object sender, RoutedEventArgs e)
- {
- App.Instance.Connection.Disconnect();
- HideAll();
- MainMenu.Visibility = Visibility.Visible;
- App.Instance.GetRpcClient().SetPresence(new RichPresence()
- {
- State = "В главном меню"
- });
- }
-
- private void GameVotingActiveSelect_OnMouseDoubleClick(object sender, MouseButtonEventArgs e)
- {
- ListBoxItem selected = (ListBoxItem)GameVotingActiveSelect.SelectedItem;
- App.Instance.Connection.Vote(Convert.ToInt32(((string)selected.Content).Split(")")[0]));
- }
-
- private void GameDayWait_OnKeyUp(object sender, KeyEventArgs e)
- {
- if (e.Key == Key.Enter)
- {
- GameDayChatSend_OnClick(null, null);
- }
- }
-
- private void GameDayChatSend_OnClick(object sender, RoutedEventArgs e)
- {
- if (GameDayChatInput.Text.Trim() != "")
- {
- App.Instance.Connection.SendMessage(ChatType.Day, GameDayChatInput.Text);
- GameDayChatInput.Clear();
- }
- }
-
- private void GameDaySelect_OnMouseDoubleClick(object sender, MouseButtonEventArgs e)
- {
- ListBoxItem selected = (ListBoxItem)GameDaySelect.SelectedItem;
- App.Instance.Connection.Vote(Convert.ToInt32(((string)selected.Content).Split(")")[0]));
- }
-
- public void ShowDay(bool voting, Role role, List players)
- {
- GameDaySelect.IsEnabled = voting;
- GameDaySelect.Items.Clear();
- foreach (Player player in players)
- {
- ListBoxItem item = new ListBoxItem {Content = player.Id.ToString() + ") " + player.Name};
- GameDaySelect.Items.Add(item);
- }
- if (role == Role.Died)
- {
- GameDayHotBar.Text = "Коли умер, жди";
- }
- else
- {
- GameDayHotBar.Text = voting ? "Голосуй и молись" : "Обсуждай и думай";
- }
-
- GameDay.Visibility = Visibility.Visible;
- }
- }
-}
\ No newline at end of file
diff --git a/MafiaGame/ServerConnection.cs b/MafiaGame/ServerConnection.cs
deleted file mode 100644
index 011a5bc..0000000
--- a/MafiaGame/ServerConnection.cs
+++ /dev/null
@@ -1,334 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Net.Sockets;
-using System.Text;
-using System.Threading;
-using System.Windows;
-using System.Windows.Controls;
-using DiscordRPC;
-using MafiaCommon.Packets;
-using MafiaCommon;
-
-namespace MafiaGame
-{
- public class ServerConnection
- {
- private readonly String _host = "localhost";
- private readonly int _port = 25743;
- private readonly Socket _socket;
- private readonly Thread _thread;
- private bool _breakFlag;
- private bool _connected;
-
- public ServerConnection(String ip)
- {
- if (ip.Contains(':'))
- {
- _host = ip.Split(":")[0];
- _port = Convert.ToInt32(ip.Split(":")[1]);
- }
- else if (_host.Length != 0)
- {
- _host = ip;
- }
-
- _thread = new Thread(ServerListener);
-
- _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- try
- {
- _socket.Connect(_host, _port);
- }
- catch (Exception e)
- {
- Application.Current.Dispatcher.Invoke(() =>
- {
- MainWindow.Instance.ShowDisconnectScreen(e.Message);
- });
- return;
- }
-
- _socket.Send(PacketConverter.ToBytes(new ConnectPacket(Settings.Config().Nick)));
- _thread.IsBackground = true;
- _thread.Start();
- _connected = true;
- }
-
- public void SendMessage(ChatType chatType, string text)
- {
- _socket.Send(PacketConverter.ToBytes(new MessageSendPacket(chatType, text)));
- }
-
- public void Disconnect()
- {
- _connected = false;
- _socket.Send(PacketConverter.ToBytes(new DisconnectPlayerPacket()));
- _thread.Interrupt();
- _socket.Close();
- }
-
- public void Vote(int id)
- {
- _socket.Send(PacketConverter.ToBytes(new VotePacket(id)));
- }
-
- private void ServerListener()
- {
- while (!_breakFlag)
- {
- StringBuilder builder = new StringBuilder();
- byte[] data = new byte[256];
- try
- {
- do
- {
- var bytes = _socket.Receive(data);
- builder.Append(Encoding.UTF8.GetString(data, 0, bytes));
- } while (_socket.Available > 0);
- }
- catch (Exception e)
- {
- _socket.Close();
- if (_connected)
- {
- Application.Current.Dispatcher.Invoke(() =>
- {
- MainWindow.Instance.HideAll();
- MainWindow.Instance.ShowDisconnectScreen(e.Message);
- });
- _connected = false;
- }
- _breakFlag = true;
- }
-
- if (!_breakFlag)
- {
- Console.WriteLine(builder.ToString());
-
- List packets = PacketConverter.ToPacket(builder.ToString());
- foreach (Packet packet in packets)
- {
- WorkPacket(packet);
- }
- }
- }
- }
-
- private void WorkPacket(Packet packet)
- {
- switch (packet.PacketType)
- {
- case PacketType.Welcome:
- Application.Current.Dispatcher.Invoke(() =>
- {
- MainWindow.Instance.QueueOnline.Text = ((WelcomePacket) packet).Players + "/" +
- ((WelcomePacket) packet).MaxPlayers;
- MainWindow.Instance.ShowGameQueueScreen();
- Party party = new Party
- {
- ID = _host + ":" + _port,
- Size = ((WelcomePacket) packet).Players,
- Max = ((WelcomePacket) packet).MaxPlayers
- };
- Secrets secrets = new Secrets
- {
- JoinSecret = _host + ":" + _port + "/join",
- SpectateSecret = _host + ":" + _port + "/spectate"
- };
- App.Instance.GetRpcClient().SetPresence(new RichPresence()
- {
- State = ((WelcomePacket) packet).ServerName,
- Party = party,
- Secrets = secrets,
- Timestamps = Timestamps.Now,
- Details = "Ожидание старта"
- });
- });
- break;
- case PacketType.Disconnect:
- Application.Current.Dispatcher.Invoke(() =>
- {
- MainWindow.Instance.ShowDisconnectScreen(((DisconnectPacket) packet).Reason);
- });
- _breakFlag = true;
- break;
- case PacketType.PlayerConnected:
- Application.Current.Dispatcher.Invoke(() =>
- {
- MainWindow.Instance.QueueOnline.Text = ((PlayerConnectedPacket) packet).Players + "/" +
- ((PlayerConnectedPacket) packet).MaxPlayers;
- });
- try
- {
- App.Instance.GetRpcClient().UpdatePartySize(((PlayerConnectedPacket) packet).Players);
- }
- catch (Exception e)
- {
- Console.WriteLine(e.Message);
- }
-
- break;
- case PacketType.PlayerDisconnected:
- Application.Current.Dispatcher.Invoke(() =>
- {
- MainWindow.Instance.QueueOnline.Text = ((PlayerDisconnectedPacket) packet).Players + "/" +
- ((PlayerDisconnectedPacket) packet).MaxPlayers;
- });
- try
- {
- App.Instance.GetRpcClient().UpdatePartySize(((PlayerDisconnectedPacket) packet).Players);
- }
- catch (Exception e)
- {
- Console.WriteLine(e.Message);
- }
-
- break;
- case PacketType.ServerShutdown:
- Application.Current.Dispatcher.Invoke(() =>
- {
- MainWindow.Instance.ShowDisconnectScreen("Сервер выключен: " +
- ((ServerShutdownPacket) packet).Reason);
- });
- _breakFlag = true;
- break;
- case PacketType.MessageReceivePacket:
- Application.Current.Dispatcher.Invoke(() =>
- {
- ListBoxItem message = new ListBoxItem();
- if (((MessageReceivePacket) packet).IsSystem)
- {
- message.Content = ((MessageReceivePacket) packet).Text;
- }
- else
- {
- message.Content = ((MessageReceivePacket) packet).Author + ": " +
- ((MessageReceivePacket) packet).Text;
- }
-
- switch (((MessageReceivePacket) packet).ChatType)
- {
- case ChatType.Queue:
- MainWindow.Instance.QueueChat.Items.Add(message);
- MainWindow.Instance.QueueChat.ScrollIntoView(message);
- break;
- case ChatType.Active:
- MainWindow.Instance.GameVotingActiveChat.Items.Add(message);
- MainWindow.Instance.GameVotingActiveChat.ScrollIntoView(message);
- break;
- case ChatType.Day:
- MainWindow.Instance.GameDayChat.Items.Add(message);
- MainWindow.Instance.GameDayChat.ScrollIntoView(message);
- break;
- }
- });
- break;
- case PacketType.GameStartPacket:
- List players = ((GameStartPacket) packet).Players;
- switch (((GameStartPacket) packet).Role)
- {
- case Role.Citizen:
- Application.Current.Dispatcher.Invoke(() =>
- {
- MainWindow.Instance.HideAll();
- MainWindow.Instance.ShowVotingPassive("Ты Мирный Житель");
- });
- break;
- case Role.Don:
- Application.Current.Dispatcher.Invoke(() =>
- {
- MainWindow.Instance.HideAll();
- MainWindow.Instance.GameVotingActiveSelect.Items.Clear();
- MainWindow.Instance.ShowVotingActive("Ты Дон, выбери кого убить!");
- foreach (Player player in players)
- {
- ListBoxItem item = new ListBoxItem
- {
- Content = player.Id.ToString() + ") " + player.Name
- };
- MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
- }
- });
- break;
- case Role.Mafia:
- Application.Current.Dispatcher.Invoke(() =>
- {
- MainWindow.Instance.HideAll();
- MainWindow.Instance.GameVotingActiveSelect.Items.Clear();
- MainWindow.Instance.ShowVotingActive("Ты Мафия, выбери кого убить!");
- foreach (Player player in players)
- {
- ListBoxItem item = new ListBoxItem
- {
- Content = player.Id.ToString() + ") " + player.Name
- };
- MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
- }
- });
- break;
- }
-
- App.Instance.GetRpcClient().UpdateDetails("Ночь");
- break;
- case PacketType.EndGame:
- Application.Current.Dispatcher.Invoke(() =>
- {
- MainWindow.Instance.ShowGameEnd(((EndGamePacket)packet).IsWon,((EndGamePacket)packet).PlayerRoles);
- });
- App.Instance.GetRpcClient().UpdateDetails("Ожидание старта");
- break;
- case PacketType.GameStateChanged:
- Application.Current.Dispatcher.Invoke(() => { MainWindow.Instance.HideAll(); });
- players = ((GameStageChangedPacket) packet).Players;
- switch (((GameStageChangedPacket) packet).GameState)
- {
- case GameState.Day:
- Application.Current.Dispatcher.Invoke(() =>
- {
- MainWindow.Instance.ShowDay(false, ((GameStageChangedPacket) packet).Role,players);
- });
- App.Instance.GetRpcClient().UpdateDetails("День");
- break;
- case GameState.VotingDay:
- Application.Current.Dispatcher.Invoke(() =>
- {
- MainWindow.Instance.ShowDay(true, ((GameStageChangedPacket) packet).Role,players);
- });
- App.Instance.GetRpcClient().UpdateDetails("Голосование!");
- break;
- case GameState.VotingNight:
- switch (((GameStageChangedPacket)packet).Role)
- {
- case Role.Citizen:
- case Role.Died:
- Application.Current.Dispatcher.Invoke(() =>
- {
- var rol = ((GameStageChangedPacket)packet).Role == Role.Citizen ? "Мирный житель" : "Мёртв";
- MainWindow.Instance.ShowVotingPassive("Ты " +rol+ "!");
- });
- break;
- case Role.Mafia:
- case Role.Don:
- Application.Current.Dispatcher.Invoke(() =>
- {
- var rol = ((GameStageChangedPacket)packet).Role == Role.Mafia ? "Мафия" : "Дон";
- MainWindow.Instance.GameVotingActiveSelect.Items.Clear();
- MainWindow.Instance.ShowVotingActive("Ты "+rol+", выбери кого убить!");
- foreach (Player player in players)
- {
- ListBoxItem item = new ListBoxItem
- {
- Content = player.Id.ToString() + ") " + player.Name
- };
- MainWindow.Instance.GameVotingActiveSelect.Items.Add(item);
- }
- });
- break;
- }
- break;
- }
- break;
- }
- }
- }
-}
\ No newline at end of file
diff --git a/MafiaGame/Settings.cs b/MafiaGame/Settings.cs
deleted file mode 100644
index df8d341..0000000
--- a/MafiaGame/Settings.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using System.IO;
-using Newtonsoft.Json;
-
-namespace MafiaGame
-{
- public class Settings
- {
- private static MainConfig _config;
-
- public static MainConfig Config()
- {
- return _config;
- }
-
- public static void Initialize()
- {
- try
- {
- _config = JsonConvert.DeserializeObject(File.ReadAllText("config.json"));
- }
- catch (FileNotFoundException)
- {
- _config = new MainConfig();
- File.Create("config.json").Close();
- }
- }
-
- public static void Save()
- {
- File.WriteAllText("config.json",JsonConvert.SerializeObject(_config,Formatting.Indented));
- }
- }
-}
\ No newline at end of file