using System; namespace MafiaServer { class MafiaServer { private static Server server; private static Boolean breakFlag = false; public static Game Game; static void Main(string[] args) { Settings.Initialize(); Settings.Save(); Game = new Game(); server = new Server(); while (!breakFlag) { String input = Console.ReadLine(); switch (input.Split(" ")[0].ToLower()) { case "stop": server.stop("Manual stop"); breakFlag = true; break; case "start": Game.Start(); break; } } } } }