using System.IO; using Newtonsoft.Json; namespace MafiaGame { public class Settings { private static MainConfig _config; public static MainConfig Config() { return _config; } public static void Initialize() { try { _config = JsonConvert.DeserializeObject(File.ReadAllText("config.json")); } catch (FileNotFoundException) { _config = new MainConfig(); File.Create("config.json").Close(); } } public static void Save() { File.WriteAllText("config.json",JsonConvert.SerializeObject(_config,Formatting.Indented)); } } }