using System; namespace MafiaServer { internal static class MafiaServer { private static Server _server; private static bool _breakFlag; public static Game Game; private static void Main(string[] args) { Settings.Initialize(); Settings.Save(); Game = new Game(); _server = new Server(); while (!_breakFlag) { var input = Console.ReadLine(); if(input == null) continue; switch (input.Split(" ")[0].ToLower()) { case "stop": _server.Stop("Manual stop"); _breakFlag = true; break; case "start": Game.Start(); break; } } } } }