namespace MafiaCommon.Packets { public class PlayerDisconnectedPacket : Packet { public readonly bool IsByError; public readonly int Id; public readonly int Players; public readonly int MaxPlayers; public PlayerDisconnectedPacket(bool isByError, int id, int players, int maxPlayers) : base(PacketType.PlayerDisconnected) { IsByError = isByError; Id = id; Players = players; MaxPlayers = maxPlayers; } } }