RMafia/MafiaCommon/Packets/GameStageChangedPacket.cs

12 lines
301 B
C#

namespace MafiaCommon.Packets
{
public class GameStageChangedPacket : Packet
{
public readonly GameState GameState;
public GameStageChangedPacket(GameState gameState) : base(PacketType.GameStateChanged)
{
GameState = gameState;
}
}
}