build: Some build fixes
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7a940ab9cf
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@ -30,6 +30,8 @@ tasks {
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duplicatesStrategy = DuplicatesStrategy.EXCLUDE
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duplicatesStrategy = DuplicatesStrategy.EXCLUDE
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archiveFileName.set("AuthMeVelocity.jar")
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archiveFileName.set("AuthMeVelocity.jar")
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configurations = listOf(project.configurations.shadow.get())
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configurations = listOf(project.configurations.shadow.get())
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exclude("net/byteflux/libby/**/")
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exclude("org/bstats/**/")
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}
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}
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build {
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build {
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@ -1,26 +0,0 @@
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# AuthmeVelocity Proxy
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# Original Developer: xQuickGlare
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# Actual Developer: 4drian3d
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# List of login/registration servers
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authServers = ["auth1", "auth2"]
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[SendOnLogin]
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# Send logged in players to another server?
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sendToServerOnLogin = false
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# List of servers to send
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# One of these servers will be chosen at random
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teleportServers = ["lobby1", "lobby2"]
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[Commands]
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# Sets the commands that users who have not yet logged in can execute
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allowedCommands = ["login", "register", "l", "reg", "email", "captcha"]
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# Sets the message to send in case a non-logged-in player executes an unauthorized command
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# To deactivate the message, leave it empty
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blockedCommandMessage = "<red>You cannot execute commands if you are not logged in yet"
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[EnsureAuthServer]
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# Ensure that the first server to which players connect is an auth server
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ensureFirstServerIsAuthServer = false
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