build: Some build fixes

This commit is contained in:
4drian3d 2022-08-15 15:04:18 +00:00
parent 7a940ab9cf
commit 115a283fad
2 changed files with 2 additions and 26 deletions

View File

@ -30,6 +30,8 @@ tasks {
duplicatesStrategy = DuplicatesStrategy.EXCLUDE duplicatesStrategy = DuplicatesStrategy.EXCLUDE
archiveFileName.set("AuthMeVelocity.jar") archiveFileName.set("AuthMeVelocity.jar")
configurations = listOf(project.configurations.shadow.get()) configurations = listOf(project.configurations.shadow.get())
exclude("net/byteflux/libby/**/")
exclude("org/bstats/**/")
} }
build { build {

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@ -1,26 +0,0 @@
# AuthmeVelocity Proxy
# Original Developer: xQuickGlare
# Actual Developer: 4drian3d
# List of login/registration servers
authServers = ["auth1", "auth2"]
[SendOnLogin]
# Send logged in players to another server?
sendToServerOnLogin = false
# List of servers to send
# One of these servers will be chosen at random
teleportServers = ["lobby1", "lobby2"]
[Commands]
# Sets the commands that users who have not yet logged in can execute
allowedCommands = ["login", "register", "l", "reg", "email", "captcha"]
# Sets the message to send in case a non-logged-in player executes an unauthorized command
# To deactivate the message, leave it empty
blockedCommandMessage = "<red>You cannot execute commands if you are not logged in yet"
[EnsureAuthServer]
# Ensure that the first server to which players connect is an auth server
ensureFirstServerIsAuthServer = false