RMafia/MafiaCommon/Packets/GameStageChangedPacket.cs

18 lines
506 B
C#

using System.Collections.Generic;
namespace MafiaCommon.Packets
{
public class GameStageChangedPacket : Packet
{
public readonly GameState GameState;
public readonly Role Role;
public readonly List<Player> Players;
public GameStageChangedPacket(GameState gameState, Role role, List<Player> players) : base(PacketType.GameStateChanged)
{
GameState = gameState;
Role = role;
Players = players;
}
}
}